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Game » consists of 4 releases. Released April 1990
Games that feature co-operative play for 4 players.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A new gametype in Halo: Reach. the objective of the game is for the attacking elites to breach security and steal a precious data core while the spartans try to shut them out.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
Some arcade cabinets have multiple monitors in use, either to display additional information, to have multiple player perspectives on the same machine, or to show a unique "ultra-wide" display.
Released in 1988, the game's Namco System 21 "Polygonizer" arcade board was one of the first gaming systems dedicated to polygonal 3D graphics, and was the most powerful gaming hardware of the 1980's. Its 3D graphical capabilities would not be surpassed until the release of Sega's Model 1 arcade system in 1992.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Static background images that are not drawn in real time.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.
Space is usually empty, but sometimes it's filled with virtual death machines.
What lies ahead, and is distant from the present.
A branch of the United Galaxy military, the UGSF also represents the elaborate backstory linking together countless Namco-Bandai games, such as Galaxian, Galaga, Bosconian, and even Dig Dug.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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