I have a strong sense of doubt that it was Krome who kept Game Room from being great, more like Microsoft not getting the right deals. Feel bad for the Krome guys though, but this could lead to bigger and better things.
Game Room
Game » consists of 6 releases. Released Mar 24, 2010
A downloadable portal for official emulation of retro video games for the Xbox 360 and PC, featuring offerings from the Atari 2600 and Intellivision as well as early arcade games by Atari and Konami.
Game Room Developer Krome Studios Shutting Down
Damn, another Australian studio. As an Australian myself, this totally sucks balls, but in the bright side, whenever bigger studios close down it tends to lead to more smaller studios opening up hence leading to more potential up n' comers. At least we still have good talents such as 2k Australia, Blue Tongue Studios and that Team Bondi studio making L.A Noire which seems incredibly promising. I'm totally aware I'm missing out some others but DUDE, this news is sad.
Jeff's quicklooks must make them ashamed I mean, I'm sure they'd prefer for everyone to just forget about game room and let it die off quietly and not acknowledge their failure. It's kind of like playstation home in its utter failure and yet inexplicable continued support seemingly only to save face for the company.
this is very concerning for myself. as an aspiring game developer still studying at university and hoping to end up at one of the Brisbane companies (where the majority of the game companies are based in Australia), to hear that Krome (not too far from where I live in fact, for their Brisbane studio) is imploding is very worrying.
As someone who has been connected to Melbourne House (Beam Software/Krome Melbourne) since the early 90s as a journalist and friend I can say that this is truely and utterly heart breaking. Australia, particularly Melbourne House, has had a longstanding history in game development stretching back to the early home computers like the ZX Spectrum and Commodore 64 and so it's really sad to see our industry suffering as much as it is now. There are many factors, not least is which is our dollar reaching parity with the USD which means that contractually we're just not cheap enough for big studios to employ via outsourcing, but whatever they are the Australian games industry is nothing like it was a mere 4 years ago. Krome isn't the last of the studios to close, but it's definitely the largest.
Pour one on the ground for our fallen homies...
its not over yet, another publisher will surely take over the immensly popular game room franchise.... you never know - R.I.P Game Room quick looks, you have provided me with a bundle of laughs and a history lesson.... farewell :P
Is this necessarily a bad thing? What have they put out that was good? Shouldn't poorly performing businesses fail?
Game Room would have been amazing and relavent if they would have treated it like the Zune Pass; with Xbox Live Gold all of the games in Game Room are free to play, and you get to keep one or two a month.
As funny as it might sound to say that it should be remembered for what it could have been instead of what it was, the potential of gameroom was great, but due to a lack of long term effort from Microsoft (like so many other great ideas they had) it all just fell apart.
Keep in mind though, Krome shutting down doesn't mean gameroom is done in. As far as I can tell, the rights to gameroom were and are still with Microsoft Game Studio, and if they decide to expand it into their Windows Phone 7 efforts, bring on board companies such as capcom, sega and Taito, then something good might come out on the service...
Of course, thats a lot of ifs, and everything we've seen from Microsoft Game Studios lately has been disappointing... so things might just be better off if it dies here only to be resurrected later by a different company with the influence and connections to make it work.
They would have done better if they brought out another Ty The Tasmanian Tiger game, ore come up with some new IP's instead of bring out Transformers games. I had Ty on the PS2 it was a good plateformer for younger gamers. Good luck to the guys that get laid off, hope they find something else in this horrible economy.
@EpicSteve said:Indeed. They missed any sort of nostalgia for a large part of their audience by ignoring anything that wasn't as old as possible.Also crappy games," Game Room failed mainly due to lack of marketing. Also, bad pricing structure. In concept, it's badass. "
With so many awesome arcade games, The fact they only put out 30-40 year old games was just stupid
Game Room never lived up to its promise. I was excited about late 80s arcade games -- not Atari 2600 games....
" If this means no more Game Room updates, I will have one less Quick Look to watch per week! Nooooo! "Eeeexactly.
There was no way, when they announced flat-rate pricing, that they were bringing anything even close to modern out on Game Room. Konami's not giving up their 80s-90s side-scrollers for $3 when they can charge $10-15.
Good. Game Room is a glorified overpriced emulator. Not sure why anyone would pay real-life money to download a 60-meg Intelivision rom, unless you're an Achievement Whore and can't bear to be without your G-points.
It's hard for me to feel sorry based off of how crummy Game Room actually is. I like the virtual arcade concept but the game library makes it a virtual version of like the worst arcade to ever exist.
Every awesome arcade game that I remember and is available for play on the 360 isn't playable in Game Room.
Actually kind of bummed by this. I have actually enjoyed the Game Room quick looks. For both the humor of Ryan hating Jeff for bringing him on the videos, and seeing old games I've never heard of before. Just like Brad and Jeff said, it's like a Museum for classic games, only it had the wrong classic games.
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