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Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
When the President wants to go for a burger, you know that all your cake is a lie.
Not to be confused with Evolving Title Screen, some games feature multiple title screens from the get-go that can be changed.
A disembodied voice that narrates or announces certain game aspects, like the round counts in fighting games or instructing the player to select a character.
The Title Screen in a game usually gives you the game's title, and sometimes some menu options. Most games have a title screen, but lots of older games, such as Asteriods, don't. Even TV shows have it, too.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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