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The United State's Army is keeping their tactical shooter/ virtual training guide for the army going in full steam with their latest installation of America's Army version 3.0. This instalment saw a major revamp with new missions, weapons, achievement system and the use of the Unreal Engine 3 (Concept), the game comes back for more action and deeper intentions to get you to actually join the United State's Armed Forces.
America's Army mostly plays like any other shooter in the sense of pure using the mouse to shoot an enemy player and one uses the WASD keys to mobilize across a field. If one desires to get new weapons, they must complete the training course and missions that correspond to that mission and acquire the medal in order to have the weapon available in the battlefield. Almost completely contrary to the method most triple-A titles are using that one gains experience in the battlefield to acquire new weapons.
America's Army also gives an emphasized boost to the importance of teamwork by not only obtaining achievement for the technique but simply by just designing a game that almost requires one to have a partner at all times and discourages the usual run-and-gun hero mode in most players out there. Also one has to keep in mind that the game does not hoist the usual Terrorist versus Counter-Terrorist teams, which makes the game that much challenging since both you and your opponent are wielding the almost exact same gear.
Engaging in combat is also more intricate that most other triple-A titles. The main difference when engaging an enemy in this game is that when an enemy is taken down. The downed enemy is not dead yet and they have a few precious second for another player to come and perform medical procedures on them to attempt to revive them. The attacker also has the choice (and responsibility) to go up to the location of the downed enemy and "secure" them, which basically means that you make sure they are dead and secure zip-ties around their limbs to make sure they don't go anywhere.
The medical procedure is interesting as well. When an allied team mate is activates the option a menu comes up that will tell the player the condition of the downed player and the allied medic must choose the correct treatment for that symptom. if not the player will die. Medical procedures are done in real time and the player can be killed while performing the procedures.
Alley on VIP
Hold the Following games modes:
Almost the perfect and most classic CTF map with two islands that are connected by a single, narrow bridge as the main and only choke-point in the map.
Hold the following game modes:
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Supported OS: Microsoft® Windows® XP SP2/Vista Processor: 2.4 GHz Dual Core Memory: 2 GB RAM Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM (NVIDIA 7950 or better/ATI X1950 or better) DirectX Version: DirectX 9.0c Sound: Creative EAX 4.0 compliant sound card (Audigy 2, X-Fi series) Hard Drive: 5 GB of Available Hard Disk Space Input: Keyboard and mouse Multiplayer: Broadband Internet connection