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A-Ressha de Ikou 3, also known as Take the "A" Train III, is a combination railroad management, city-building, and business simulation game developed and published by Artdink (Company) for the NEC PC-98 in Japan on December 14, 1990, with Sharp X68000 (Platform) and FM Towns (Platform) releases in 1991, a PC Engine CD-ROM² release on June 11, 1993, a Super Famicom release on September 29, 1995 (as A-Ressha de Ikou 3: Super Version), and a Windows PC release in March 2000. It also received an overseas release by Maxis (with Ocean co-publishing in Europe) for DOS PC, Macintosh, and Amiga (Platform) computers in 1992 as A-Train.
Unlike the original two entries in the A-Train series (A-Ressha de Ikou and Railroad Empire (Game)), A-Train reworks the game structure so that instead of expanding a transcontinental railway, players manage a local railroad company in a developing city and use their resources and expenses to expand both their profits and the city itself (similar to games like SimCity (Game)). Along with managing the rail lines, players manage subsidiaries and real estate, and can make financial decisions such as playing the stock market. While the original games are presented in a top-down perspective, this game is presented in an isometric perspective with a point-and-click interface.
The game included six maps (or "Scenarios") to start with, and some versions of the game had a map editor expansion (known as A-Train Construction Set, or A-III Map Construction in the Japanese version). Some releases of the game are bundled with the editor expansion.
While Maxis published a PS1 game in the series with the same name, it is instead a release of the series's revised fourth entry.
The goal of the game is to build a railroad company and make as much money as possible. To do this, the player can either choose to ferry passengers around for a lot of cash, or they can choose to ship building materials instead which can be used to build structures on the map to entice more passengers to use the trains to get there. These include houses and restaurants to larger projects like holiday resorts. The player can let the computer decide what to build with the resources available, or they can start a construction project for a building of their choice and the materials will automatically be allocated to the project.