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consists of 8 releases.
Released Sep 20, 2011
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
The new splitscreen, in which both players (with different 3D glasses) see different gamescreens.
Games that feature co-operative play for 4 players.
In Gears of War 3 AI companions will not only shoot, they will revive you if you fall. This makes the single player campain more fair when compared with the Co-op campaing, falling previously meant going back to the checkpoint, now players have a chance to survive and continue.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games that give you achievements before you even start the game up.
Active Reload is a gameplay concept in which the player can actively decrease the load time of a weapon by timing a button press.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Usually refers to the end of the world.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Characters that have an Australian accent.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
Gears of War is famous for its cover based gameplay, and blind fire is a fundamental part of it.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bloodmounts are creatures that come from the Hollow. They are enslaved by the Locust and ridden into combat. They are notably the only creature from the Hollow to be tamable.
Games that are based upon books or novels.
A Boomer is a larger, more powerful variety of the standard Locust Drone. The standard Boomer uses a Boomshot, but other varieties include the Grinder, Mauler, Butcher, and Flame.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
These walking tanks are possibly the deadliest enemy in the Gears of War universe. They have mounted missile launchers on their backs, four Troika turrets on their wrists and are piloted by the Locust.
A concept in which a player is assisted physically by another human or AI controlled player. Examples of this are getting help to climb over a ledge or disabling a laser grid.
A bullet sponge refers to a non-player character or object that takes an unusually large number of bullets or other projectile to destroy (e.g. Tank in Left 4 Dead franchise).
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
A page for the Camera Following Projectile concept of when the player fires a projectile (bullet, arrow, cannon ball), time slows down and the camera will follow the projectile to its target (can be controllable with sixaxis such as in Heavenly Sword).
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