Despite loudly complaining about how disinterested I was
over the weekend I purchased the Ultimate Edition of Gears Of War 4. I needed something to play and, after realising that my old Horde team was getting back together, punched in the numbers that let me buy things on the internet. No, I'm not going to tell you what they are.
Gears Of War 4 is a tricky one. The writing is jarringly inconsistent, at some points genuinely funny while at other times frustratingly bland and repetitive. I don't know why Kait was delegated the role of Captain Fucking Obvious, but hearing her yell "We need to take down that chopper!" for the 15th time in as many minutes quickly begins to grate. Despite that, there are moments in Gears 4 which are humorous, rewarding, and even self aware. "We just need to head down this street" mutters Marcus. "And I'm sure that'll go without a hitch" replies a sulky JD.
I remember praising Gears 2 for the way it managed to portray a larger world despite the linear storytelling of the game itself. You would stumble upon stranded, or see soldiers running around parallel streets and fighting in the distance. Similarly in Gears 3, walking around your ship and talking to other survivors, walking through the stranded settlement to argue with Ice T; Regardless of the size of your team, the world felt inhabited, and lush. The Coalition seems not to have grasped how valuable this is when world-building, as the majority of Gears 4 feels completely lifeless. 25 years have passed since the end of the war, and humanity is supposed to have rebuilt. There's even a brief trip through a new settlement, discussions regarding the pressure on women to conceive and bear children - all of which implies social progress and a larger, expanded universe. This is undermined by the settlement itself being completely empty, and further exaggerated by your only opponents being robots and drones. Their polite warnings aren't quite extreme enough to be amusing, and as a result they feel as hollow as the town they inhabit. Endless streets and buildings completely devoid of human life, and no amount of chatter between our main cast can fill the void of emptiness left by those pristine virtual assets. It's like running around an empty multiplayer map. Yes, Gears Of War 4 looks pretty. But no, it doesn't feel alive.
Eventually you'll meet the swarm, and I've reached the point where I don't really care how they justify their re-existence because I want to fight something that isn't a robot now, please. There's some interesting new weapons thrown in, and some appropriately blobby new monsters to fight. Personally I found the prologue some of the most interesting storytelling in the whole adventure, as you're finally able to take part in some of the key battles from the books and previous games. In many ways the greatest hits of the franchise; pre-emergence Aspho Fields where Commando Dom and Hoffman storm an enemy beach-head, and then on to E-day, the first sightings of the locust from the eyes of Minh and his squad, among other, later battles which do a great job of showing off just how technically proficient the Coalition can be.
In the same style as it's previous iterations, the over-arching narrative is a mess. There are multiple points in the story in which you can't help but feel that hundreds of lives and dozens of hours could be saved if only the core cast would sit down and talk about what's happening instead of mindlessly grunting at one another. Around the middle-point in the game they bridge this gap in such a ridiculous way that, had I not already abandoned any hope of rational storytelling, it would have made me drop my controller in disgust. On a smaller scale, there's an unsettling amount of bouncing between alpha-gore-lust and melodramatic emotional loss (Because it wouldn't be a Gears game unless one of the characters was desperately searching for a lost loved-one). The younger generation seems completely unfazed by the giant monsters spawning out of the ground, despite having never seen them before in their lives, and continue goofing around. However, Marcus has the occasional horrific flashback, which adds some colour and depth. You'll also be pleased to see some old favourites turn up, and there are subtle nods to previous games throughout. The underlying conclusion however, is that as with the rest of the game, Gears 4 is relying on it's predecessors far too much, and ultimately falling short.
I appreciate this review probably seems pretty harsh. I guess I arrived at Gears 4 with low expectations, and in terms of it's storytelling, it met them. That's not a good thing.
I haven't got into the multiplayer at all yet, though I intend to spend quite a few more hours in horde mode. I like their class-based perk system, though they've taken out the melee/shotgun combo which seems like the sort of thing which would make the online crowd completely lose their shit. It also seems strange that, from the huge library of enemies they could throw at you to fight, they have only picked the few from their own game. The older locust are in the campaign, so the assets are ready to rumble. They also removed the sawn-off, which is a shame. "Two steps forward, one step back" seems to be their entire design brief.
Anyway...
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