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A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
"Chicken Kicking" is the subtle art of introducing the tip of your foot with the posterior of a chicken at very high speeds. Few have mastered this craft, but those who do are glad they did.
The new badass way to look, as seen on 90% of hit video game covers.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
CQC and CQB are close range combat techniques.
The Coalition of Ordered Governments (COG) is the current and only form of government left on the planet Sera in Gears Of War. You play as Marcus Fenix, a soldier for the COG fighting to defend Sera from the invading Locust forces that are coming from underground.
Game mechanic that allows a player to respawn as long as at least one teammate is alive.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Games which have served as the basis of a comic book or vice versa.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
A group of platoons, typically four, which are each in turn a group of squads.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
Games that ask the player whether they are sure about the decision that they have just made.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
When two or more players work together to control a vehicle.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A large spider like creature from the Hollow. The Locust use them to make large E-holes, big enough for Brumaks to march out of.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
A glitch used in Gears of War that allows the player to 'roady run' constantly while still being allowed to fire every gun. Pressing the A or B button will cancel the glitch however.
A common puzzle in video games set in urban or modern settings.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Effective and brutal way to put an opponent down. Involves stomping on the back of someone's head while they're in a prone position.
A non-interactive sequence within a game most often used for plot advancement.
Cutscenes that do not take into account the specific gear that the player has equipped.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
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