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The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A non-interactive sequence within a game most often used for plot advancement.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
A heads-up display is a graphical overlay of vital information used in most modern games.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
"Hand to hand. It is the basis of all combat." -Gray Fox
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A place to fall, often bottomless, usually resulting in death.
Video games that are based on comic books, manga and graphic novels.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
This is a list of PC games which support connecting an Xbox 360 controller to your computer and using it to play the game.
Typically found in fighting games, combos are a series of strung-together moves.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
An individual that plays American Football.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Levels that progress forward by themselves at a fixed rate.
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