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Game » consists of 7 releases. Released Nov 22, 2005
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
The ninth annual Game of the Year awards from Giant Bomb.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Games released coinciding with new hardware.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
For games that have neon particles aplenty, particularly when things explode.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
The inaugural Penny Arcade Expo East took place at the John B. Hynes Veterans Memorial Convention Center in Boston, Massachusetts on March 26-28, 2010.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
When a game throws so many objects at the player that it's difficult or impossible to keep track
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
A reversed thumbstick layout for left-handed players. The option isn't default, but is available in most games.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
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