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A cavalier in several Fire Emblem games.
An experienced soldier from Altea, he aides Prince Marth in retaking Altea Castle.
A troubled knight from Archanea who desires to annihilate all his enemies.
A wandering myrmidon who believes she is more than one person.
An old manakete, responsible for the safety of Tiki.
A militia man from Talys, he dreams of becoming a knight.
A ballistician from Archanea who fought at Deil Castle.
A member of the Sable Order, his loyalty to Camus is absolute.
Advisor to the Archanean noble family. He guards Princess Nyna with his life.
A great craftsman who joins the Talys militia.
Princess of Talys and pegasus knight that appears in several Fire Emblem games.
A mercenary from Port Warren, he helps Prince Marth evade the Grust army.
A cavalier that appears in several Fire Emblem games.
A general from Grust, he led the invasion of Archanea.
A young man from Talys, known to be a swindler.
A pegasus knight from Macedon, she has feelings for Prince Marth.
A fiery knight from the 07th platoon. She often picks fights with teammates.
A craftsman from Talys who joins the militia. Known for his speedy work.
A member of the Galder Pirates, he seeks redemption by joining Marth's army.
A mercenary from Archanea searching for treasure with his daughter Maris.
A knight from Archanea who protects Princess Nyna.
A sturdy knight from Altea. He arranged Prince Marth's passage to Talys.
Princess of Altea and Marth's older sister. When Gra forces invade, she stays behind in the castle to ensure the safety of Marth and the others and becomes Gharnef's captive.
An arrogant mage from Khadein, he has a rivalry with Merric.
A pegasus knight from Macedon. She tends to get captured by the enemy often.
A sorcerer from Archanea who lost his wife to war.
A travelling dancer, some say she is of royal blood.
A knight from Altea who protects Prince Marth.
A bishop from Macedon who values his family above all else.
An archer in several Fire Emblem games. In Shadow Dragon, he is captured during the prologue and set as bait for a trap, but Marth frees him.
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