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consists of 1 releases.
Released Mar 24, 1995
Games with stories that involve aliens invading the main character's home planet.
A foreign language natively spoken by extraterrestrial biengs from another planet or galaxy
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A non-interactive sequence within a game most often used for plot advancement.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
Concept where everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Take an item and throw it at the enemy.
Games with this concept focus on diversifying items for different play styles and classes, usually found on hack and slash games and MMOs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A trickjumping technique used to increase a player's speed.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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