The Type-32 Rapid Assault Vehicle is more commonly called the Ghost in the Halo universe. It is used as a Reconnaissance vehicle and is also the standard close attack vehicle in the Covenant
armada. It has two plasma cannons that spit out a super-heated bolt of Plasma which is in the 100-250KW range. The Ghost was seen in the first Halo
game as a drivable Vehicle. Ghosts are single-person vehicles and the drivers are usually grunts, although Elites and Brutes have also been seen driving them. The Ghost is streamlined and is optimized for speed and agility. It is capable of speeds of up to 56MPH when using boost and it has a normal top speed of 36MPH. Of note is the fact that the plasma cannon is disabled when the player is using the boost feature. Being a small fast vehicle, it is excellent when being for reconnaissance and Close infantry support. Its quick acceleration can warrant a quick getaway, however its open cockpit leaves the driver very vulnerable to small arms fire.
Changes from Halo to Halo 2
- The Ghost has greater Mobility and has an Higher rate of fire; this is due to the fact that the plasma fire alternates from the two cannons
- The ghost can be destroyed by a shot to the "Engine" area that is present near the "wing"
- The Ghost does not have its own health meter anymore and the damage is much more visible now. Also, there is a secondary explosion when the Ghost is destroyed
Changes from Halo 2 to Halo 3
- The Ghost is capable of taking much more damage, even a shot to its engine area will not destroy the Ghost outright.
- The Plasma from its cannon travels faster and does more damage but is less accurate
- Using the boost takes a longer time to reach top speed