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Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
The Jiralhanae are called Brutes by the UNSC. As a result of the expulsion of the elites from the Covenant, they serve as the primary antagonists during the events of Halo 2 and 3.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
Enforcers are large robotic automatons designed by the Forerunners, they are only released when situations are dire, such as the events concerning the Flood in Halo 2.
Firefight is Halo's version of horde mode. It has no end and can be customized in the latest game, Halo: Reach.
The Flood Combat Form, this form kills living creatures so the infection forms can obtain a new host.
The Basis of the Flood. It creates more combat and carrier forms as well as just food.
Forge is a mode in Halo 3, Halo: Reach, and Halo 4, which allows players to alter their favorite multiplayer maps and easily share them with friends and the Halo community.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
The Human-Covenant War was a series of battles that was fought between the UNSC and the Covenant Empire.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A Sentinel is a primordial Forerunner-constructed automated electronic construct with a limited Artificial Intelligence that is made specifically to kill Flood.
When inventing a series of races for a sci-fi setting, creators sometimes utilize a common framework of three competing races, including Humans, advanced aliens, and monster aliens. This is especially true in video games, where variety and balance are key.
Despite fighting each other constantly during the Human-Covenant War, the Elites and Spartans worked together to stop the Flood and save both their races from extinction.
An alien alliance consisting of several unique species that serves as one enemy in the Halo franchise.
A parasitic life form in the Halo universe, which serves as a secondary antagonist throughout the series. It has no known origin, though it is rumored to be extragalactic.
The ancient race responsible for the Halo ringworlds, thought to be long absent from the universe.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
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