No Glove, No Love
This game is not unlike a bag of steel-cut oats: it's harmless, wholesome, and good for all ages, but it's so bland you'll be begging to add just a dollop of Nutella or raspberry sauce to give it some kind of flavor so that your taste buds aren't left dying and begging in a gutter like some sickly vagrant in the streets of Victorian London.
The concept of a glove ferrying magical crystals across levels is a good one. The concept of the crystals being able to change into balls of different sizes, weights, and densities to overcome obstacles is also a good one. The concept of having the second glove in the set end up being the villain is even MORE of a good one. So where does this game screw it all up? With everything else! With being such a dry, tasteless, forgettable game that I have to keep double-checking the top of screen as I write this to remind myself what game I'm reviewing.
The only reason I bought Glover was because it came with a free N64 memory card, of which I was in dire need. I'm thinking of donating my copy to the Angry Video Game Nerd just to see him rip into it for fifteen minutes. Those fifteen minutes would be more satisfying than double this game's entire length.