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The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
An enemy from Dragon Quest IX.
A member of the Moblin family, they typically act as basic infantry in the Zelda titles.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The Chaos Dwarfs, known in their own tongue as the Dawi-Zharr (literally "Fire-Dwarfs" in Khazalid), are an industrious, malevolent counterpart to the Dawi. Turning their backs on the ancestor gods, they pledged themselves to the minor Chaos God Hashut.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
The main character is a goblin.
The gremlin is a relatively new concept from English Folklore, a mechanically oriented prankster with a passion for sabotaging aircraft.
Groms are the equivalent of goblins in Two Worlds. They are a primitive race and live in tribal societies.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
One of the two main factions in the world of Azeroth. The counter part to the Alliance, and led by Warchief Garrosh Hellscream.
Called Bigfigs for short, they are big versions of minifigures for bigger characters like the Hulk or Darkseid.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Small impish creatures that can be identified by the distinct sound they make.
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
Misanthropy is the hatred and fear of human beings and humanity in general.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
The main character is an orc.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
A Scottish goblin that soaks its cap in the blood of its victims.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
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