@Klei said:
@Godlyawesomeguy said:
@Yummylee said:
@believer258 said:
@Kidavenger said:
I've never played a God of War game before, I think it's time I dove in.
Play the first one. Skip the rest.
Not because the rest are bad games, but because they go out of their way to make Kratos (and, by extension, the player) a bigger asshole than the people he's trying to kill. When you've written a story where I want to kill the protagonist for being such an insufferable angsty douchebag, then you've done something wrong. The first one doesn't have this problem quite as badly.
Eh, it was only in God of War 3 where Kratos really started to get on my nerves. Plus God of War 2 is goddamn fantastic and perhaps the best of the lot. I think if only one should be played, it's that one.
I don't know, God of War II may have been my least favorite (I have only played the first third of the first PSP game and skipped the second PSP game altogether, but I played all three console games). I would say that God of War III was the best from a combat perspective, God of War II had the best puzzles in the series, and God of War told the best story. If I had to choose my favorite, it would probably be III (although it had the simplest, and, by extension, the worst puzzles in the series), but I really did enjoy all them.
As far as Kratos's overbearing anger is concerned, I completely see where you guys are coming from, but it never bothered me for whatever reason. I think it would be weird to not hear him viscously grunt while ripping out somebody's eye.
Thing is, I don't even get why people would need to relate to Kratos. He murders everything he sees since 2005, and this probably won't ever change. Just like Mario likes to stomp on mushrooms and turtles. Kratos isn't there so that players can feel embodied in his decisions; he's there to portray a reckless, rage-driven man who takes bad decisions and DEALS with it. That's it.
But Mario isn't a character. He's a mascot who's there purely as brand material more than anything, and Mario games often tend to have virtually no story. While God of War games aren't necessarily epics, when the narrative is concerned, you're still following Kratos as a character and the game is filled with cutscenes and motivations and so forth. Mario games are often more akin to a minigame collection, whereas, regardless of how anyone feels about the stories, God of War does still feature a narrative. And so when you're forced to ostensibly go through that same narrative with the same character doing quite literally the exact same thing, it's understandable why some would be tired of the prospect. At least the gameplay in Mario games (minus the constant rehashing of the 'New' SMB games) is usually diverse whereas the only advancements God of War games make are in the graphical department.
The idea of successfully attempting to humanise Kratos a little does sound a bit intriguing, though. They've always tried this in previous games by throwing the occasional moment where Kratos routinely remembers his family and gets all mopy and oh he's actually just a tragic character because he was forced to kill his family but then he just keeps killing more and more shit so it is consecutively flushed down the shitter but then oh hey here we are again going through the exact same motions. I'd love for a God of War game to actually make me feel for the character, though, and since this is set around the time before Kratos kills his family (I think..), and we'd be faced with the moment itself, they could possibly pull of some drama that might make me give a shit about Kratos again. Forcing you the player to kill Kratos' family could be an incredibly effective scene to say the least.
@Colourful_Hippie said:
@RollingZeppelin said:
I'm just bored with Kratos, and the fact that there is literally nothing new in this title, as far as gameplay goes, leaves me completely uninterested. I just don't understand how people can be blown away by such an iterative game.
cuz graphics
And because a lot of people simply like the God of War gameplay. For as iterative as they are, they always manage to deliver on what they intended. There's no denying that GoW games always play well and look great, and for some people that's all they'll need. It's high-quality spectacle in all the key areas. It's no different than how you get the same droves who buy the latest CoD game every year. Nothing wrong with sticking to something traditional, playing that something familiar. It's always a safe bet with God of War and I can understand why a lot of people may still find that appealing.
Yes, that's right. I am both criticising and defending the iterative nature of the God of War franchise. Playing both sides against one another, fucking empathy'ing it up in dis bitch.
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