God of War Needs a New Game Plus Mode Added

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#1 Posted by Deathstriker (1177 posts) -

I think just about every RPG needs a new game plus mode and this iteration of GoW is a RPG. I'd like to play the game again and I'd switch it from normal to hard, but I don't want to unlock skills, collect resources to craft, open chests to earn runic attacks, learn languages, etc again. I'd just like to experience the story and battles again. Also, I have to question the design idea of only allowing you to fully upgrade your weapons after you beat the main story. Depending on the order of how someone beats the main story, side missions, and fog & fire realms there might not be anything (or much) for someone to do once they beat the campaign, so they can now fully upgrade their weapons, but they might not have anything to do with them.

I guess adding a photo mode and whatever else is nice, but I'd rather focus on something more crucial like a NG+ option and gamers might need to pressure them on Reddit, Twitter, their forums, and other places for that to get done. I think the game director said they wanted to do one, but didn't have time, but then I read someone saying they tweeted that there are no plans for this addition anymore. To me, it feels incomplete and a shame if it's not added, because I probably won't ever replay the game from scratch. I love the game, it's definitely a 9 point something to me, but this (among other things) would prevent me from giving it a perfect score and probably should've stopped game critics too IMO.

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#2 Edited by MiniPato (3019 posts) -

Gear progression in general seems a bit bunk. I agree with Jeff in last week's bombcast that the crafting system feels oddly paced. Also I think the whole seamless presentation with no cuts puts me off of even wanting to replay it again. If there were a way to fast forward through cutscene sequences, that would be great, but in general I've felt no desire to run through it again.

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#3 Posted by Deathstriker (1177 posts) -

@minipato: I'd play it again immediately if it had NG+. I think the story and gameplay are top notch, but gameplay wise I wouldn't want to go 4 to 8 hours just to find the find the rune attacks I liked and unlock attacks. Story wise, I think it would be interesting to see things after knowing the twists like Baldur really looking for one of the last giant (Kratos' wife) not confronting him for being a Greek god. His son asking if he can turn into wolf or bird is a hint at him being Loki. I'm curious if there are other easter eggs.

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#4 Posted by TravisRex (819 posts) -

You should email the developer.

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#5 Posted by taccyp (318 posts) -

@deathstriker: Yeah I would jump back in the moment an NG+ mode is added. I really wanna see the story again but I don't feel like rebuilding Kratos from the ground up after having put so many hours into it already.

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#6 Posted by Quipido (1572 posts) -

The question then would be how to balance things: if you played the game on normal and got plenty of gear, then starting a hard NG+ would be way easier, at least before you would approach the endgame again. I played the game twice and had a blast both times, I will want to try the hardest difficulty at some point, but need a couple of months cooldown first.

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#7 Posted by Deathstriker (1177 posts) -
@quipido said:

The question then would be how to balance things: if you played the game on normal and got plenty of gear, then starting a hard NG+ would be way easier, at least before you would approach the endgame again. I played the game twice and had a blast both times, I will want to try the hardest difficulty at some point, but need a couple of months cooldown first.

As long as the enemies scale to Kratos I don't see why that would be hard to manage. For example, if your Kratos is a level 7 then enemies are levels 7 to 9, if you're a level 8 then enemies are 8 to 10, and so on (I don't know what Kratos' level cap is).

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#8 Posted by Ericjasonwade (377 posts) -

@deathstriker:

Yea, but you don't get new gear to raise your level.

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#9 Posted by dudeglove (13779 posts) -

Here's the thing about new game + modes. Or rather, here's the thing about games in general - they take a long time and they're really hard to make. In a big budget game like this, and I've heard this from several developers, adding a NG+ mode is far more complicated than it may seem - especially if it is something with a more "scripted" experience. Dad of Boy is already a mish mash of various systems that are meant to be presented in a fairly specific order - but hey let's just dump in things that simply aren't meant to be accessible at certain points in the game! I'm sure nothing will go wrong...

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#10 Posted by Deathstriker (1177 posts) -

Here's the thing about new game + modes. Or rather, here's the thing about games in general - they take a long time and they're really hard to make. In a big budget game like this, and I've heard this from several developers, adding a NG+ mode is far more complicated than it may seem - especially if it is something with a more "scripted" experience. Dad of Boy is already a mish mash of various systems that are meant to be presented in a fairly specific order - but hey let's just dump in things that simply aren't meant to be accessible at certain points in the game! I'm sure nothing will go wrong...

I'm sure it's hard to do, just like doing anything with such a complex piece of software, but replayability is fundamental when it comes to a single-player only game and it's pretty normal in the genre - it's not like this is an odd request - every Mass Effect game, Witcher 3, Horizon, etc have done it.

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#11 Posted by Quipido (1572 posts) -

@quipido said:

The question then would be how to balance things: if you played the game on normal and got plenty of gear, then starting a hard NG+ would be way easier, at least before you would approach the endgame again. I played the game twice and had a blast both times, I will want to try the hardest difficulty at some point, but need a couple of months cooldown first.

As long as the enemies scale to Kratos I don't see why that would be hard to manage. For example, if your Kratos is a level 7 then enemies are levels 7 to 9, if you're a level 8 then enemies are 8 to 10, and so on (I don't know what Kratos' level cap is).

Sure, but that would mean changing one of the fundamental design elements of the game. Nothing scales as far as I know now, which influences the power curve of the game, the feel. Skyrim scales (up to a point) and that results in a same-y feeling characters throughout the game, Kratos gets significantly stronger as he gears up, making investing in side activities meaningful. But yeah, it could be done of course, but it would definitely require some work.

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#12 Posted by mylifeforAiur (3571 posts) -

I wish the fast travel system didn't take as long as it does. Admittedly, I generally lost interest in the game once it was finished. It's long enough as it is, and the gimmicky other realms aren't very fun. I wanted to beat the Valkyries at least, but I cannot be bothered with Niflheim. Gives me a reason to go back to the game at a much later date, though.

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#13 Posted by Quarters (2658 posts) -

I feel like I've felt that way about every God of War game.

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#14 Posted by FrostyRyan (2924 posts) -

I would like a mode that lets you carry over everything for purposes of experiencing the story again yes.

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#15 Edited by OurSin_360 (6197 posts) -

I wouldn't say rpg but every arpg should have one, which i would probably classify this(from what i have seen as i havent played it yet) and games like darksouls.

Last game i played that needed one badly was mgsv.

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#16 Posted by Sauson (585 posts) -

I haven't finished the game yet but hearing there is no NG+ option is a real bummer.

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