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    Gods Will Be Watching

    Game » consists of 2 releases. Released April 2013

    Torture, hostage situations, cannibalism and more await Sergeant Burden and his Everdusk team in this point and click thriller from Spanish developer Deconstructeam.

    This game is great

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    TheKramer89

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    I've gotten very close to beating it (well it was just me and the soldier with 46/50 radio repair) but i cant quite figure out a good strategy.

    I start off making the fire, then having the doctor make medicine, then hunting and a few engineer repairs. Next day i do group therapy (i always do group therapy the day after lighting the fire). The next day i do a combo of hunting and radio repair and curing anybody that needs it. And then on and on...

    What is your strategy and have you beat it yet?

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    JouselDelka

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    The wiki is empty, there are no pictures, it doesnt even say what platform it's on.

    For the love of Gods (geddit?) tell us what this game is first and what plat you're playing it on!

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    TheKramer89

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    gaminghooligan

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    I've been sending the dog out to hunt more than the soldier since as far as I can tell he doesn't use any resources.

    The engineer repairs the radio and so does the robot. Therapist sessions every other day when possible.

    I'm getting closer each time, but every time I lose the therapist it all goes to shit.

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    GERALTITUDE

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    @thekramer89, @gaminghooligan: you duders beat this game yet? Damn hard. After hours and hours it seems the game requires 3/4 strategy and 1/4 luck. Keeping morale high is absolutely priority number one: memorizing your team's animations and what they mean makes life a lot easier. You've got more than enough time to repair the radio, and, in an odd twist of fate, the Engineer is the closest thing you have to dead weight (the Doctor & Robot can repair the radio; Soldier needed to hunt/defend; Therapist boosts morale en masse; Marvin is awesome). It's really just the wild animal attacks that, especially at the wrong time, will fuck you. Stock pile food & meds early & don't touch your bullets until you have to (note also that destroying the robot will give you 30 bullets).

    @jouseldelka: I tried to jam pack the wiki with info and even got Jordi de Paco (duder at Deconstructeam) to take a look at the wiki and give me some pointers. Super, super nice guy!

    May try and put a guide together at some point but not really sure how to approach that for this game.

    The GWBW remake looks a-m-azing by the by...

    Loading Video...

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    TheKramer89

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    #6  Edited By TheKramer89

    @geraltitude: Nah, i haven't played it in a while. Awesome game though. That trailer looks very promising, although the VO was a little much. I have a feeling English isn't that dude's first language.

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    BisonHero

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    #7  Edited By BisonHero

    @thekramer89, @gaminghooligan: you duders beat this game yet? Damn hard. After hours and hours it seems the game requires 3/4 strategy and 1/4 luck. Keeping morale high is absolutely priority number one: memorizing your team's animations and what they mean makes life a lot easier. You've got more than enough time to repair the radio, and, in an odd twist of fate, the Engineer is the closest thing you have to dead weight (the Doctor & Robot can repair the radio; Soldier needed to hunt/defend; Therapist boosts morale en masse; Marvin is awesome). It's really just the wild animal attacks that, especially at the wrong time, will fuck you. Stock pile food & meds early & don't touch your bullets until you have to (note also that destroying the robot will give you 30 bullets).

    The other strategy I've heard of is to have the Doctor make a bunch of antidotes in the first day or two, then just shoot him, at which point right off the bat your food consumption is lowered a bit, so it's less of a loss when Marvin doesn't get you a ton of food. I heard some guy suggest that, and it kind of works, though it's still really risky because you're really just guessing how much antidote you'll need (it changes playthrough to playthrough).

    Never knew that about the robot. I just never thought there was any reason to kill him, since he can't go crazy and leave, doesn't eat, and doesn't take up any action points.

    Anyway, yeah, I'd say even more of it is luck than you suggest. Like, at least half luck. I've had it go 10+ days where no one got the virus, and you can get SO MUCH DONE in the first ten days if no one ever gets paralyzed. And also on that run, like every time the doctor made medicine, I got 2 antidotes (as opposed to one). And generally Marvin was pretty successful in his hunts. Basically, all that shit happening is pretty much the only way you will escape with all the crew members, and even then you have to get kind of lucky with how your supplies are doing when the animal attacks happen.

    I'm still not entirely sure how the animal attacks work. I don't think they steal a fixed amount of food; it almost seems like they steal a percentage of your food stores (at least 50%, maybe as high as like 80%), but I never bothered actually comparing it or looking it up. It seems like the animal attacks exist so that even if you say get crazy lucky with Marvin and he literally never fails and always brings back 6 meat, it would be too easy to just sit on this endless food pile and never have to spend a turn hunting. The ammo amount used to fend off the animals may be within a certain range (like 4-7 or something), but I swear I've seen the amount of stolen food be all over the place.

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    GERALTITUDE

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    @thekramer89: Definitely not the first language :P they are from Spain, if I remember right. The indiegogo crowdfund didn't reach the 50,000 that voice acting required, which is probably for the best. No VO required in game, thank you very much.

    @bisonhero: That doctor kill trick *could* work. For sure. But like you said, it's a big risk. Sometimes you get a few days straight where someone (or even two people) have the virus. I'll try it, but still, I prefer going for a perfect run rather than being weirdly maniacal and acing people right away after working them for days straight repairing radios or fixing vaccines, hilarious as that is.

    Not entirely sure how the animals work either, other than that they *always* steal food, regardless of how much ammo you have. As far as I can tell they just steal more food when you have more food - unless you have no/low ammo, then they steal even more.

    I'll will say that luck, when ill, can end the game. That's doesn't really factor in to my 25% lol. I'd say it goes like this for me:

    Average Chance that you have a chance at all: 40% [your cumulative luck over the round, from beginning to end]
    Chance to succeed within above chance: 25%
    Chance Marvin is amazing: 25%
    Successive Creature Attacks After Day 20: can result in game over : (

    After probably 10 hours, I'd say there is nearly a 1/4 chance you are a victim of successive creature attacks that leave you in one of many unwinnable states, either the day immediately following or a few days after. When morale is low having to light the fire instead of talk to someone basically spells doom. All in all, I'd give the average person 1/100 odds of beating Gods Will Be Watching on a bad day and 1/50 on a good day.

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