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An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
Typically found in fighting games, combos are a series of strung-together moves.
In 2D fighting games, a command grab is a character-unique grab that is triggered by performing a special move command. It is the primary weapon of a "grappler" character.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
The Hakkesshu are the 8 followers of Orochi dedicate to bringing the being back to the Earthly plane.
"Hand to hand. It is the basis of all combat." -Gray Fox
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
When a character that the player fights as a boss is playable elsewhere.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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