This traditional-style role-playing game continues the story of its predecessor, Golden Sun, while expanding your abilities and allowing you to battle with up to eight players as you traverse seas, mountains, and skies in order to save the fantasy land of Weyard.
Story
The game picks up right after the events of the first Golden Sun. The Venus Lighthouse has just been lit and
Felix,
Jenna,
Sheba and Kraden set out to light the remaining Elemental Lighthouses, rendering the player's efforts in the first game to prevent exactly that from happening a gigantic waste of time. Their adventures take them across new lands where few have been before. On their journey they meet
Piers, a mysterious man from the equally mysterious Lemuria. They discover shocking truths about Weyard during their adventure.
Combat
Felix using the magical attack, Ragnarok! A classic turn-based combat system is used, but with some interesting quirks. At the beginning of every turn you choose the moves for all your characters and then the battle begins. Every character used in battle has magical abilities called Psynergy. HP and PP are the health and magic counters used. As your characters fight they level up and gain new Psynergy. As you progress through the game you acquire creatures called Djinn, which alter stats and can change the "class" of party members, and be used to cull powerful summons.
Characters
Felix Felix is a Venus (earth) Adept was previously an enigmatic character thought to be an antagonist. Jenna is a Mars (fire) Adept who also made a brief appearance in the first game. Sheba, a Jupiter (wind) Adept, made a much smaller cameo in the first game but is a core character in this one, though despite the promise of a pivotal sub-plot (thought to have "fallen from the moon") little of her back-story is dealt with. Shortly into The Lost Age the party is joined by a Lemurian Mercury (water) adept Piers, who reveals the threat of Weyard's disintegration without alchemy. The former party (
Isaac,
Garet,
Ivan,
Mia) also join late in the game.
Like in the first game, two Mars Clan from Prox (
Agatio and
Karst) act as apparent antagonists, but after the party discovers Prox - on the edge of the disintegrating Weyard - their true mission to save their people is revealed.
Djinn
Djinn are the magical creatures that were unleashed on the world after Issac entered Sol Sanctum and removed the elemental stars. Each Djinn is aligned to an element, which in turn is aligned to a planet. Some Djinn are only available by entering a code obtained by completing the original Golden Sun
New Djinn
Venus (Earth)
The Venus lighthouse powers the Earth element, and each of the Djinn that use it.
- Echo
- Iron
- Steel
- Mud
- Flower
- Meld
- Petra
- Salt
- Geode
- Mold
- Crystal
Djinn of Earth Mars (Fire)
The Mars lighthouse powers the Fire element, and each of the Djinn that use it.
- Cannon
- Spark
- Kindle
- Char
- Coal
- Reflux
- Core
- Tinder
- Shine
- Fury
- Fugue
Djinn of Fire
Jupiter (Wind)
The Jupiter lighthouse powers the Wind element, and each of the Djinn that use it.
- Breath
- Blitz
- Ether
- Waft
- Haze
- Wheeze
- Aroma
- Whorl
- Gasp
- Lull
- Gale
Djinn of Wind Mercury (Water)
The Mercury Lighthouse powers the Water element, and each of the Djinn that use it.
- Fog
- Sour
- Spring
- Shade
- Chill
- Steam
- Rime
- Gel
- Eddy
- Balm
- Serac
Djinn of Water Summons
Earth
Venus: one Venus
Ramses: Two Venus
Cybele: Three Venus
Judgement: Four Venus

Fire
Mars: One Mars
Kirin: Two Mars
Tiamat: Three Mars
Meteor: Four Mars

Wind
Jupiter: One Jupiter
Atalanta: Two Jupiter
Procne: Three Jupiter
Thor: Four Jupiter
Water
Mercury: One Mercury
Nereid: Two Mercury
Neptune: Three Mercury
Boreas: Four Mercury
Djinn Multi Types
Zagan : One Venus,One Mars
Megaera: One Mars, One Jupiter
Flora: One Venus, Two Jupiter
Moloch: Two Mercury, One Jupiter
Ulysses: Two Mercury, two Mars
Haures: Three Venus, Two Mars
Eclipse: Two Mercury, Three Jupiter
Coatlicue: Three Mercury, Three Jupiter
Daedalus: Three Venus, Four Mars
Azul: Three Venus, Four Mercury
Catastrophe: Three Mars, Five Jupiter
Charon: Eight Venus, Two Jupiter
Iris: Four Mercury, Eight Mars
Data Transfer

Golden Sun: The Lost Age allowed players to transfer their data from the
Golden Sun into The Lost Age by one of two possible methods. The first was by the use of a GameBoy Advance Link cable between two Gameboy Advances as well both Golden Sun and Golden Sun: The Lost Age. The second was a password system which allowed the player to transfer data depending on their preference. There were three different types of passwords (Bronze, Silver & Gold) which varied in length, and hence varied the amount of information sent across.
Password Types
Bronze- Character levels
- Djinn obtained
Silver - All Bronze data
- Character stats
Gold- All Silver data
- Items & Equipment
- Coins
Data transfer was required for the player to obtain all the Djinn in The Lost Age and to access two hidden summons,
Charon &
Iris.
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