I didn't play Goldeneye till about 4 years ago. I frigging hated it. Perfect Dark is better, but mostly because of the world. The game play still feels messy.
GoldenEye 007
Game » consists of 5 releases. Released Aug 23, 1997
A first-person shooter for the Nintendo 64 and a video game tie-in with the 1995 James Bond film GoldenEye. It paved the way for a long line of shooter games based on the universe of the British secret agent and is often credited for helping establish first-person shooters for consoles.
GoldenEye N64 is not one of the best games ever (and here's why!)
" I am part of the group that know much better PC games at the time and therefore considers it just another console game. My 2 cents "Ah, yes. We like to call this bunch elitists.
" So I was having a conversation with a couple of my friends, both indie game developers, about what we thought were the best videogames ever made were. Obviously many have attempted to make this list, and like others we had our own criteria:According to that criteria sure, but the criteria is dumb. If someone somehow iterates on Zelda and makes a game that makes OoT look obsolete then are you going to tell me that it isn't good anymore? Don't get me wrong, I hate Golden Eye but the criteria is silly.
- The game must still be relevant in terms of gameplay.
- The game's gameplay must have few to no ways to be improved.
- Most importantly: No nostalgia! A game is not good simply because it is old.
" @august said:As far as input devices go a wet trout would be a mild improvement over the N64 controller.Yeah that's what GB said, good work parrot. Except Goldeneye came out about a year before those great PC games came out like Unreal and Half Life. Unless you meant Quake 2, lol. So no. At release, you weren't playing Half Life and Goldeneye wasn't painful. This bullshit revisionist history coming from people who clearly didn't play Goldeneye when it came out is painful. I'd love to see someone come in and say fucking Heretic and fucking Quake 1 and 2 outclass Goldeneye, I'd fucking love to have a laugh. Or Descent. Dear god, someone say Descent is better than Goldeneye, make my night. "" If you were into pc fps games at the time Goldeneye was pretty painful to play even at release. "
@tooPrime: If someone improves substantially upon the game design in OoT, that means that yes, it is obsolete. That doesn't mean it isn't fun but that Ocarina's gameplay would no longer be relevant. I think people that people are making the mistake of confusing not being relevant to modern game design with not being fun.
" @GetEveryone said:"No your a term that discredits your argument." "NO YOUR A TERM THAT DISCREDITS YOUR ARGUMENT"" @Hero_Swe said:Yep, the same bunch that likes Goldeneye in that way. "" I am part of the group that know much better PC games at the time and therefore considers it just another console game. My 2 cents "Ah, yes. We like to call this bunch elitists. "
but yeah, what that guy said before "YO DAWG MY OPINION IS FACT CAUSE ITS THE INTERNET AND HERE ARE SOME OBLIGITORY TERMS TO MAKE MY OPINION SOMEHOW VALID SHIT ID MAKE A GREAT POLITICIAN.
The idea that Goldeneye is unplayable is ridiculous hyperbole. It's perfectly playable, I played through it again about 2 years ago or so and I had fun.
I've got to agree with Ryanwho also, if you compare it to the PC FPS games that were actually out when Goldeneye was released as opposed to the games that were released 6 to 12 months later, then Goldeneye holds it's own. I'd play the Goldeneye single player campaign again rather than the single player campaign in any PC FPS released before the first Half-Life.
I think it should be compared to Halo more than COD. They both look like crap, yet people love them. They both have a limited amount of guns. And they both have a wide array of gameplay types (Oddball and Throwing Knives).
By the way the controls were not that bad if you used a control scheme other than the default (1.1). I can't remember what the control scheme was called (EDIT: It was 1.2 I think), but the one where forward, back, strafe left and right were mapped to the C buttons and the analogue stick was used to look around was the best. I really don't see what is so bad about that control scheme. Forward, back and strafe don't need to be analog anyway, you don't play PC FPS with analog control for those movements (unless you have analog WASD keys!)
" @ryanwho said:Yeah, but." @august said:As far as input devices go a wet trout would be a mild improvement over the N64 controller. "Yeah that's what GB said, good work parrot. Except Goldeneye came out about a year before those great PC games came out like Unreal and Half Life. Unless you meant Quake 2, lol. So no. At release, you weren't playing Half Life and Goldeneye wasn't painful. This bullshit revisionist history coming from people who clearly didn't play Goldeneye when it came out is painful. I'd love to see someone come in and say fucking Heretic and fucking Quake 1 and 2 outclass Goldeneye, I'd fucking love to have a laugh. Or Descent. Dear god, someone say Descent is better than Goldeneye, make my night. "" If you were into pc fps games at the time Goldeneye was pretty painful to play even at release. "
Yeah. There were a couple good third party controllers. That's what I used.
It comes down to values and opinions. Golden Eye was a groundbreaking game for console FPSs. I guarantee, if anyone my age was placed infront of a TV with this game, we would play it for hours. In fact, we would have about six or seven of our friends waiting to join in. That was exactly what happened a few weeks ago when one of my friends held a throwback game party. No one sat around complaining about crappy controls. We were too busy killing each other. That put a major dent in your theory about relevancy. The rest all depends on your definitions of what is improvable. Any game that is setting a trend is going to have room for improvement. That is a defining characteristic of being the first of anything. By those same standards, any athlete from the past could never be called one of the best, because most of the records they set and feats they accomplished will all be met or bettered. The "no nostalgia" rule is just stupid and closed-minded. So this all comes down to your list of greatest games, an opinion, which seems to biased based on the age of a game.
I played a ton of GoldenEye 007 back in the day, and now it doesn't play well at all, but games like Super Mario World are still untouched, and probably has the best gameplay of any game still, with tight ass controls.
1. Not true.
- The game must still be relevant in terms of gameplay.
- The game's gameplay must have few to no ways to be improved.
- Most importantly: No nostalgia! A game is not good simply because it is old.
2. Not true.
3. Not true.
Everything is in the context of the time period in which it was released. You can't compare the visual effects of Casablanca to Inception and hypothesize that Casablanca is not a good movie because there was much to be improved upon.
@wewantsthering said:
You can't compare the visual effects of Casablanca to Inception and hypothesize that Casablanca is not a good movie because there was much to be improved upon. "What? Sorry, what? Who is comparing the visual effects of Casablanca to Inception? I don't think Walter Murch has written anything about that.
Casablanca is still relevant in terms of filmmaking because people still act, people still write scripts, people still compose music, and people still have ideas for stories. In terms of its acting, story and and screenplay, in terms of as a film some would argue that Casablanca has not been improved upon.
As for context, the time period counts for nothing because we cannot go back in time and play it again in those circumstances. As of this moment, right now, there are better made, better controlling games.
Downplaying a game based on how the controller was designed is absurd, every game doesn't have to play the same. "Actually it makes complete sense, some of my friends prefer games on an Xbox 360 and others on a PS3 simply because of the controllers. For the same reason, I would never play an FPS on a PSP or GBA because the controls aren't designed for it.
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