I completed 'Gone Home' earlier today. It is by no means a long game. And yet, I have been deep in thought about it ever since.
This game is important in so many ways to the advancement of interactive media as an art form. On a mechanical level, it encourages the player to immerse himself in the world by making almost all story elements contextual to the surroundings. The player is rewarded for exploring the rooms of the house and putting the pieces of the story together.
The story traffics heavily in subtlety. The main story is fairly obvious and straightforward, but all other side stories are left to interpretation.
Most importantly, this game is important for its social commentary. It doesn't force itself, but it is there. I acknowledge this game as a very important step in society taking games much more seriously.
On a more personal level, although I consider myself to be quite unphased by most stories, this one got to me. if a game can manage to make me shed a tear, then it is truly something special.
These are my first impressions of the game. I know it resembles a rambling bunch of half-ideas, hence why it is not a blog post. I mainly just wrote this as a jumping off point to hear the opinions of rest of the community. Thoughts?
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