I'm not a COD player and I think the game is absolutely terrible.
It is just a structurally poor story.
I'm not michelangelo, but I am an artist and I have studied art in college and am a professional. I also have studied writing, acting, and storytelling, if not collegiately, all my life. I've read all the books from the Disney and Pixar people. I've read books like Save The Cat and other storytelling/screenwriting books.
Nothing pisses me off more in games than gamers who pretentiously talk about games as art, but then refuse to hold games up the same scrutiny that other art would get because they hide behind a bizarre pretense that a) the only games that exist are ones that came out in the past 10 years, and b) videogaming is a "young industry", so everything it does is genius.
Whether it's Gone Home, or Spec Ops The Line, the storytellers just tell their stories badly.
To the OP, it is HARDLY the fault of a gamer who picks up Gone Home expecting a horror game and is dissapointed. GONE HOME PRETENTDS TO BE A HORROR GAME. It is really spectacularly bizarre. It's on par with something like if Dawson's Creek shot the whole series like a horror film, complete with jumps scares and musical stingers. Any professor in the world would read that script and go
"... why did you dress your story up like a horror story when it's not a horror story?"
It shows a complete misunderstanding of the concept of tone, and all the people who "don't get it" are exactly WHY it's a problem.
Don't mistake people being confused or disliking the game as a sign of the game's "heady nature". It's just a poorly put together game.
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