I played Firewatch in June and really liked it, so today I decided to go back and check out Gone Home, a game that some have compared it to, which was recently made free on Playstation Plus.
I didn't really like it. I didn't have the vitriolic hate reaction that a lot of people seem to have, or think that it was "not a game" but I found it pretty boring and was not emotionally affected by anything in the story.
I will admit that I was spoiled on the rough outline of the game ending (I knew it was relatively happy and that there was something to do with same sex relationships, though I thought that the player character was the one who was gay) and knew that there was no actual threat in the game, supernatural or otherwise, so that might have colored my experience, but I don't think it had a huge affect. I don't like being scared, so knowing there was no threat was probably a plus for me, and the game reveals the lesbian angle pretty early on, so that wasn't a huge spoiler. For me, I think, the main issues with the game were:
The environment is kind of boring.
I was born in the early 80s so I'm sort of a "90s kid" and I recognized the aesthetics and all the bands and celebrities and TV shows, but in the end Gone Home is just about rambling around a large house with a few secret areas that amount to basically an unfinished basement. There's lots of random notes and stuff to read and there are music cassettes to play (I found the music mostly...fine...except for the vinyl record, which I really liked) but it's just a house. I've been in plenty of houses. Shoshone, on the other hand, was much more visually appealing and a more interesting environment. I've been hiking too, but I've never spent a summer in the wilderness and I found the vibe very appealing. Gone Home feels pedestrian in comparison.
Your character is irrelevant.
You learn basically nothing about Katie during the game. There are glimpses of her in her trophy and her license and whatnot, but she doesn't drive the 'action' as it were. She just goes through the museum of the house looking at stuff, and hearing about the actual story. In Firewatch Henry is central to the story of the game, takes a number of important actions throughout, and is an actual developed character. If Firewatch had just been about Brian and his father then it would have been more like Gone Home, and a much worse game.
I didn't care at all about the sister or her story.
Throughout the running time of Gone Home a single image kept coming to my mind:
Okay. The sister is gay. She fell in love, in high school. Her parents were kind of crappy about it. Her girlfriend was going to leave to the army. I get it. But my high school experience was a lot worse and more troubled than that, and I knew others who had it much worse too. I knew someone whose father was killed in a robbery and whose traumatized mother was abusive towards him and his brother. I knew people who got evicted from their homes. A pretty standard adolescent love story just wasn't that interesting, and the sister was relentlessly self-involved. The game makes this clear by showing that there's a lot going on in the parents' lives during the period (Dad is having career struggles, mom is maybe having an affair, their marriage is shaky) but none of this penetrates the sister's little love bubble. The sister is also not a well-drawn character. They give her traits (she likes video games, creative writing, and punk rock) but I never really got a sense for who she was. So I spent 2 hours traipsing around an old house following the bread crumbs of story of a self-involved teenager talking about her stupid high school love affair. Most high school lovers break up. These lovers will likely break up eventually. She's going to Reed, for chrissake, in the 1990s she's going to meet plenty of lesbians there, even if just during a summer program. Lonnie was right, and I think it would have been healthier for them to break up (though I felt bad that Lonnie was going into the military because don't ask don't tell was a crap policy and I assumed it would have been rough on her.)
Compare that to Henry, who is in an impossible situation and self-aware enough to know that he's running away and showing weakness, but unable to gather the strength to do anything else, and Deliliah, whose possible dishonesty and alcoholism give tension to the fact that she's your only point of contact through the game and you must rely on her
In the end Gone Home kept reminding me of how much more I liked Firewatch, and made clearer to me what was good about that game. Having played 2 "walking simulator" type games now I can say that for me it's just like any other genre. There are good walking simulators and bad walking simulators and massively overhyped walking simulators. I have to say that I think that even 3 years ago and unspoiled I would have found Gone Home ridiculously overhyped considering the review scores it got, but the 'controversy' over the game was even dumber.
Oh well. It wasn't a long game, and at least that vinyl record was pretty sweet. Plus you could take all the food out of the fridge and chuck on it on the floor, which I enjoyed. Making a mess in general may have been the best part of the game.
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