837: R1 to Brood
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Game » consists of 10 releases. Released Dec 11, 1989
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Levels that progress forward by themselves at a fixed rate.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A game mechanic that adjusts the difficulty of the game automatically during gameplay as a result of the player's performance.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
The peashooter is the default weapon used at the start and after dying in many arcade style games.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Classic form of numbering that gives things a more regal feel.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The term is derived from the Gradius series of Shoot-em-Ups (AKA "shmups"), but means any shooter in which the goal is to destroy an integral component of your target in order to win. In many games this core is represented by a glowing orb, which causes the enemy to flash when you shoot it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
What lies ahead, and is distant from the present.
Games with cheat codes that screw the player.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
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