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Game » consists of 8 releases. Released Dec 23, 1997
A view point or camera angle that's fixed on the vehicles front bumper.
Forced Wheel spin where the brake is applied and the gas pedal is floored, therefore spinning the tires, then releasing the brake for a small boost. Not meant to be done, but a popular showboating technique.
Because a washed car, is a shiny car! Originally popularised in the Gran Turismo series of games (I think?). Feature also exists in Grand Theft Auto 4.
Chevrolet is an automobile manufacturing division of General Motors. It was founded in 1911.
A professional racing circuit built on city streets. Not to be confused with illegal street racing.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
Dodge is an automobile manufacturer headquartered in Auburn Hills, Michigan.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
Endurance racing is racing a track for very long periods of time. An example of endurance racing in video games would be the 24 hour Le Mans in GRID.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
First-turn carnage is when racing vehicles have large multi-vehicle wrecks on the first turn of the race. This usually happens when there is not enough of a straight-away between the starting grid and the first turn to seperate the faster vehicles from the slower vehicles.
A translucent "ghost" representation of a prior performance in a racing game.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Honda manufactures vehicles such as the Civic, S2000 and the NSX. Honda is featured in racing game franchises such as Gran Turismo, Forza and the Need for speed series.
The 1999 Interactive Achievement Awards celebrated the best games and software of 1998.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games that obtained permission to feature real-life licensed car brands.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Mazda is a motor company based in Japan. It was founded in 1920 by Jujiro Matsuda.
Mitsubishi Motors makes Vehicles, The Evo series of Lancer are quite popular, and feature in most Racing game franchises, most notably Gran Turismo, Forza Motorsport, Midnight Club and the Need for Speed series.
The Nissan Motor Company is a Japanese automotive manufacturer, well-known in gaming for its variety of sports, luxury and civilian cars.
Oversteer is a phenomenon that can occur in an automobile which is attempting to turn. The car is said to oversteer when the rear wheels do not track behind the front wheels but instead slide out toward the outside of the turn. Oversteer occurs predominantly in rear-wheel drive vehicles.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Promo VHS were a marketing device used in the 1990s to market video games featuring actual footage. Those tapes were mailed either to video game stores, or to potential buyers.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
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