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A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
A place of worship.
Deserts are typically depicted as hot arid places.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
The town of Parm is the port city where the story of Grandia begins. It is the Justin's, the main hero, home town where he is raised by his mom and plays with his best friend Sue
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A rural settlement that is smaller than a city.
A terminal where passengers or cargo aboard trains are transferred.
Naturally formed vents that emit lava and gases. If you're not careful, you'll fall into the lava, which is never a good thing.
A place for a player to purchase weapons such as guns or melee weapons.
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