Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 10 releases. Released Dec 18, 1997
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The ability to counter a move.
Crabs in all forms and sizes, not just the giant enemy variety.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Some games portray cutscenes as portraits of characters talking to each other.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Certain abilities are often associated by Elements, like magic. Any kind of magician or creature(ie. Dragon) that uses Earth-related spells or abilties falls under this cathegory.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
An unofficial translation of a video game, created by people not associated with the original development team.
The last boss you face in a game, usually representing the final climax of the game.
Fire element means using magic or an ability associated with fire the most of the time. If any kind of magician uses fire-related spells this concept applies to it.
Cold-blooded aquatic animals that have scales and breathe through gills.
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Earrings, greatswords, and rubber suits. Some party members simply don't have the assets needed to wear these items.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A common location in games, specifically RPGs. Usually inhabited by ghosts and other creatures from the beyond.
A gigantic dweller of the deep; this creature has been featured in many video games, movies, stories, and legends. Beware, when a giant squid is near, for death (or fun) follows.
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