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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
CQC and CQB are close range combat techniques.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
High-tech exoskeleton wearing, sword wielding warriors featuring prominently in the Metal Gear and Mortal Kombat franchises. Several characters assume the identity of a Cyborg Ninja throughout several console generations.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A special forces unit assembled by Major Zero in the 1960s and the precursor to FOXHOUND.
The special operations group from Metal Gear Solid that serve as that game's bosses.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
"Hand to hand. It is the basis of all combat." -Gray Fox
Uses Havok Physics in the game Super Smash Bros. Brawl.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
The idea of deriving a feeling of pleasure through experiencing pain or torment.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Gray Fox simply wanted to fight Solid Snake in hand-to-hand again, and never was an enemy, and ends up saving Snake's life, giving up his own.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
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