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From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
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