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Game » consists of 13 releases. Released Jun 08, 2010
Games that feature co-operative play for 4 players.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A group of musicians that perform together.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Games prominently featuring celebrities, who either endorse the game or act as the focus of the story. Games with characters who happen to be played by celebrities are not always tie-ins.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
When previously purchased content is able to be imported into another game, usually a sequel.
These games let players see the credits without needing to play the game first.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
Hammer Ons and Pull Offs (often shorthanded as HO/POs) are Guitar Hero/Rock Band notes that you can play without strumming. They always follow at least one note you do have to strum, then you can continue playing just by pressing the fret buttons.
Arguably the rockingest genre of rock music.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
Games in which the player is judged how well he or she sings along to the words onscreen.
Some rhythm games depend entirely on the sync between audio, video and the controller. Lag Calibration is the in-game concept of modifying how the game syncs the two former to the latter.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Playing multiplayer games with a mix of online and local players. For example, two players playing Mario Kart locally on the same console partaking in online races with other people.
A metalhead is a heavy metal fanatic.
Two or more characters are featured on the game's box art.
The ability to transfer songs from one music game to another, often by using a one time use code.
Meant to make musical games more accessible as well as permit everyone to let loose their inner musician, these peripherals can look very much or not at all like the instruments they emulate.
Music based games may be growing in popularity now, but there have always been musicians in games. Whether they're in a band, play an instrument, or just sing into a hairbrush, these characters live for music.
The iconic note path established by Harmonix and used frequently in American (often guitar-centric) rhythm games.
From the Rock Band franchise, overdrive is basically the same thing as star power in Guitar Hero. The main differences are that the overdrive notes are glowing and not star shaped and that more overdrive energy may be gained while actually in overdrive.
The inaugural Penny Arcade Expo East took place at the John B. Hynes Veterans Memorial Convention Center in Boston, Massachusetts on March 26-28, 2010.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
These are awards given to players at the end of a multiplayer match, and may or may not have any gameplay consequence. Most common to first-person shooters, examples of these awards include "most accurate", "most teammates healed", "most damage taken", etc.
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