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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
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