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Sometimes when accepting a quest or mission of killing someone a request is made for evidence that the target (or targets) is dead in the form of the objectives head being brought back to the quest giver.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
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