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    GRID Autosport

    Game » consists of 3 releases. Released Jun 24, 2014

    Catering more closely to the core fanbase, Codemasters promises for a more responsive release after listening to fan feedback. This is the next game in the GRID series and descendant of TOCA Touring Cars.

    thoracicage's GRID Autosport (PlayStation 3) review

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    • thoracicage wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.

    A Timeshared Wheelhouse

    I'm not a motorsports fan, but every few years I get a hankering for a good racing game--probably because I played so much F-Zero on the SNES as a kid.

    There's a certain appeal to chasing after mathematical perfection while thumbing one's nose at the limits of space-time. In a pure race, you have only your wits--and, well, the mechanical works of art representing the pinnacle of human locomotion help too. (This is why Mario Kart, with its muddied waters, is just a "driving" game--not "Real Racing.") This is the thread that runs though my enjoyment of the handful of racing games I've played over the years:

    F-Zero (SNES)
    MotoGP 2 (Xbox)
    Rallisport Challenge (Xbox)
    F-Zero GX (Shamecube)
    Rallisport Challenge 2 (Xbox)
    Dirt 3 (PC)

    Before playing GRID Autosport (GRID), rallying was my favorite real-world racing theme for a video game. I guess in some ways it still is; there's nothing quite like barreling through the wilderness, scraping by on barely-managed chaos. In a hillclimb event (known as "Trailblazer" in Dirt 3), a spoonful of dirt or snow can mean the difference between a record time and a wrecked car.

    But as exciting as rallying can be, point-to-point racing can get pretty lonely. Dirt 3 included events like Rallycross to tide me over, but at some point I missed the nudging and dancing that goes on in a closed-circuit race. Enter GRID. Dividing its content into five different driving disciplines (Touring, Endurance, Open-Wheel, Tuner, and Street), it plays like a lovingly-crafted tribute to motorsports of all kinds--even ones I didn't know I could appreciate.

    The Touring and Street events really hit the spot for bumper-to-bumper racing, but in order to unlock special GRID events, you need to reach a minimum level in every discipline. I've also dabbled in Online a bit; finding a race is difficult if you don't have a group of friends to race with, but the weekly Racenet Challenges can be played alone.

    The game subtracts vehicle repair costs from your winnings, which encourages clean driving. When I first started out, I was sidling up against the AI drivers at every corner in attempts to wrestle away a position or two (pretty much how I've always played racing games aside from MotoGP 2)--it still happens, but now I'm more conscientiously braking to avoid collisions and earn places with grace rather than grit.

    Codemasters' love for the chase really shines through in GRID; and if the other events can manage to get their hooks in me the way Touring and Street racing have, this may be the last racing game I play for a few years.

    Other reviews for GRID Autosport (PlayStation 3)

      The king of tracks 0

      Although the world of track started to make me bored, I am so eager to try this one because of being a gamer/follower of Grid since the first release of it. In Grid 2 the drift races were really good and i was getting back to past with them, to the time of NFS Underground 2 and I have to say that i'm so excited about what kind of races being in it. Actually these kind of races are clear but new places and locations are worthy to see. Anyway, no need more words and time to speed up rightnow. Come...

      1 out of 1 found this review helpful.

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