@Zekhariah: I don't think I agree with that at all. You can have multiple competitive RTSes or FPSes being played at once with a healthy player base. TF2, BF3, CS, the various CoDs, even the old Quake games still have communities of people playing them. The basic action is the same, but diverse enough mechanics are there that they appeal to different people. You still see tons of FPSes coming out every year, but they either don't do anything new or don't do anything better than the stuff with big communities, so they die rapidly.
You're going to see the same thing with MOBAs I think. Maybe this'll get a foothold because it's on consoles, but I don't think that's enough to keep a healthy community. It sounds like they made concessions to the console instead of coming up with new design ideas, which is dumb.
Maybe you're right that due to their nature MOBAs won't have the people that play multiple games like you see with FPSes, but I think saying that LoL, Dota 2, Smite, Awesomenauts and SMNC are all extremely similar.
Also, I heard someone on another forum (I forget where, it might have been the RPS comments) suggest "LPG or Lane Pushing Game" instead of MOBA. That seems some much more descriptive of the actual mechanics than MOBA or ARTS.
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