@sdharrison said:
I have an Engineer and it got bad after the changes to grenades. They just can't really hang. Rangers have it rough as well. Other than that, I think there's a pretty good mix
It really depends on how you build your ranger. Yes - in comparison with other professions they've little to contribute support-wise. When I compare a spirit beast ranger versus a banner traits warrior - the ranger's support is ludicrously weak. However, the condition damage & trapper build I'm running with is great - the amount of constant AoE condition damage such a build is capable of is nothing to sneeze at, and there's lots of attribute budget left over to increase survivability when focusing on condition damage. Lots of toughness and a bit of vitality is a must, regardless of profession, is how I see it.
The crux of the Ranger's weakness in higher end PvE is the unreliabilty of the pets. Often, it's impossible to prevent a pet from dying with the tools that are given to us, and the rules that the pets adhere to. As soon as a pet dies, the Ranger suffers from a punitive pet-swap cooldown increase, which begins a vicious cycle, rendering pets nigh useless and very frustrating. In short, pets need an overall survivability increase - best by changing certain rules for them in favor of their survivability (like decreasing all AoE damage they take), as well as giving us Rangers more pet management tools (like having them not pull aggro or sending them to specific locations - without such things taking up regular utility slots). Also - the punitive aspect of increasing the pet-swap cooldown because of a pet death is highly questionable in the context of other profession specific mechanics and overall balancing and unavoidable pet deaths in many encounters.
I still laugh my ass off, when I see rangers in glass cannon gear underperforming to the point of being useless in higher tier PvE encounters, and still not switching up their gear and traits. Oh well, some will never get over the playstyles they've adopted within the context of the holy trinity design. Their bad. Then again, GW2's group dynamics just aren't as interesting to play with as the classic setup of tank/healer/DPS is - at least in PvE. PvP is baller the way it is. So whatever.
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