Here's what I like;
I like the world, I like exploring it and I have fun finding all the things on the map. It feels like an open world game. SWTOR is pretty corridor driven, and WoW is so based on quest chains that there's no reason to explore ahead since there's nothing to do there. I want to see what Maguuma Jungle looks like, I want to dig through Orr and Ascalon, I want to explore.
It's pretty. Like really pretty.
Here's what I don't like;
These quests, I appreciate how they don't require me to start or hand them in... But when I wander into a hunting camp and it just says "help Hunter Block by doing X, Y and Z" I get bothered. Who is Hunter Block? Why do I care? What will actually change if I fill that heart up? He'll wave at me when I pass by. But I have no reason to be here, and I don't even know where he is in the first place. I'm just mechanically grinding out hearts.
Add to that, I would like to feel like I'm doing something important. When there's 40 other people there wailing on centaurs, I don't feel like I'm accomplishing anything. I look at a mob and it's already dead. What am I actually doing? I actually like group content but I feel completely disconnected from the events going on around me. Completing a basic quest with 40 other people doesn't have the same rush as completing a 4 man quest or an instance in other MMOs, and it doesn't have the sense of personal agency as a single player quest.
Maybe it's just me, but I like chopping up mobs alone in a forest and then I see someone else run by doing their own thing and then I'm alone for another 3 minutes. I like group content but I like choosing whether or not I'm going to do the content in a group. It'll fix itself to an extent as the low level rush dissipates, but I constantly feel like I'm just a worker bee in a hive that resets and demands more work.
Trying to learn how the crafting system works. Or how the collectible bank works. Or the bank. Or salvaging. I had to look up YouTube guides just to find out where to go to even start crafting.
It's like all the MMOs I've played have one thing that I want. Secret World has a great setting, Guild Wars 2 has great exploration and sense of an open world, SWTOR has the narrative and character attachment, and WoW has phasing that gives a sense of agency in the world. What I really want is a persistent open world RPG with co-op.
edit: I just want to add, that the guild stuff is completely broken, and that's really bumming me out. Without any kind of social element, this is just a singleplayer game of dull sidequests and really uninspiring combat. :(
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