@Rohok said:
@Giantstalker said:
I find the level of raw enthusiasm for GW2 honestly baffling, it looks decent but I don't see how it's the Second Coming or anything. There are some high expectations for what this is going to be, and I haven't a clue how the game can live up to all that (haven't played the betas yet, I'm just skeptical).
I might buy it if it lives up to the hype a couple weeks down the road, not sure yet. GW1 wasn't my thing.
Same. It's not even really an MMO in that it doesn't really offer anything to suggest it's a second universe you can fully live in and immerse yourself in. There's no player-driven economy, there's no housing system, there's no politics, no full-on armor customization. Really I just don't see what separates it from like, say, Dragon Age Origins with multiplayer. The lack of subscription fee is the only thing that's unique to me.
I....what? Ok, first off, there is a player-driven economy (Trading Post) that is supplemented by the gem store (microtransactions), WoW has no housing system, WoW has no politics, and GW2 has probably the most armor customization of all current MMO's to date. Not only can you customize up to 3 different colors per piece (weapons excluded), but you can also change the visual appearance (a la WoW's transmogrification system) of every piece of gear (I'm assuming here with weapons). I'm not trying to sound like a fanboy here, but I'm guessing neither of you have actually played in the beta at all (@Giantstalker has admitted as much), because if you had, you'd know that GW2 is nothing like GW1 in any way other than the lore. GW2 is a fully-realized MMO world, the same as you would come to expect from games like WoW, SWTOR, Rift, or TERA. Claiming it not to be a "real" MMO because it is missing such sideline features as player housing and politics comes off as desperately nitpickey to find anything wrong with the game to complain about. In fact, with the exception perhaps of a player-driven economy, none of those features you meantioned, @Rohok, are inherently required of an MMO, even in these current iterations. Sure, player housing continues to be one of the most highly desired features of newer MMO's, but how often is it actually implemented at all, much less at release? And while armor customization (I'm assuming you're talking about dyes and appearance customization) are incredibly nice features to have, it is not a necessary function to making an MMO work.
In short, GW2 is an MMO with a breadth of content for people to enjoy. Is it for everyone? Probably not. There are definitely people who will not enjoy what GW2 has to offer, and many of those people are likely to be MMO "vets." However, again, to call it "not even really an MMO" is simply a baseless statement backed up by both false "facts" and a supposed lack of irrelevant "features."
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