Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 7 releases. Released Apr 28, 2005
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
Some games allow players to alter the color of their armor and clothing through the use of armor dye. The dye is an an actual in-game item, sometimes crafted by the player, and is required in order to customize the colors.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The Charr are a race found in the Guild Wars universe. Previously mortal enemies with the Humans.
A Christian holiday widely celebrated in the western world. It is often associated with festive spirit and presents.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Trading systems allow players to trade items, money and other objects between each other.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The ability to customize your user interface, through third-party addons or otherwise, primarily in the MMO genre.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
DPS stands for Damage per Second and represents the average damage a character can cause each second . This is often used in MMORPGs so people can determine how much damage they cause. DPS can also refer to a character or character type that specializes in high DPS
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