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    Guilty Gear -Strive-

    Game » consists of 10 releases. Released Jun 11, 2021

    The eighth main installment of the Guilty Gear fighting game series, bringing a stylish new UI and high-octane soundtrack while building on their 3D cel-shading technique (which resembles CG anime).

    Short summary describing this game.

    Guilty Gear -Strive- last edited by reverendhunt on 03/21/22 03:06AM View full history

    Overview

    Guilty Gear -Strive- is a 2.5D sci-fi fantasy fighting game developed and published by Arc System Works for the PlayStation 5, PlayStation 4, and PC on June 11, 2021. An arcade version was later released in Japan on July 29, 2021 for Sega's ALLS UX hardware (digitally via the ALL.Net P-ras MULTI Version 3 service).

    The eighth main installment of the Guilty Gear series (after Guilty Gear Xrd -Revelator- and its revision), Strive builds on the stylized 3D cel-shading of Xrd -Revelator- (with new effects from the upgraded Unreal Engine 4) to give the illusion of CG anime. It also adds a new ultra-stylized UI, a high-octane soundtrack, and revamped character designs.

    The gameplay is also revamped, removing some mechanics from Xrd (such as the "Blitz Shield") while adding new ones (such as the "Wall Break"). As the title emphasizes the "IV" in Strive, it is inteded to be the fourth installment both with named installments (after Guilty Gear, Guilty Gear 2, and Guilty Gear Xrd) and "X" installments (Guilty Gear X, Guilty Gear XX, and Guilty Gear Xrd).

    Similar to Guilty Gear Xrd -Sign- and Guilty Gear Xrd -Revelator-, the game presents its Story Mode as non-interactive CG anime split into multiple chapters. The story itself takes place shortly after the events of Xrd -Revelator- and is intended to conclude the series' main plotline.

    Gameplay

    Much of the gameplay mechanics from Guilty Gear Xrd -Relevator- are retained, with some changes and additions:

    • Continuously damaging opponents who are wallstuck can now "break" the wall (Wall Break), ending the combo with a stage transition. Performing a Wall Break improves the attacker's Tension Gauge gain for a short time.
    • The Roman Cancel system was further revised, using four different color-coded RCs with different properties: Red (during an attack's recovery), Purple (during an attack's motion), Blue (while in a neutral state), and Yellow (during a blockstun). All RCs now use up 50% Tension Gauge. Yellow Roman Cancels are a replacement for Dead Angle Attacks.
    • Players can now use a Dash shortcut button for dashing in either direction (f/b + Dash).
    • Guarding an attack with a precise Faultless Defense (similar to an Instant Block) now performs an Instant Faultless Defense with increased pushback.
    • The Instant Kill, Blitz Shield (w/ Blitz Attack), Danger Time, Homing Dash, Burst Overdrive, and Operation Type mechanics are removed.

    Characters

    The game includes 12 playable characters from Guilty Gear Xrd -Revelator- and three new ones (one of which was last playable on Guilty Gear XX Accent Core) for a total of 15. Additional characters were added as post-release DLC, with a Seasonal Pass system.

    New Additions

    • Nagoriyuki, The Noble Vampire Samurai - An immortal Nightless and a noble samurai of large stature, armed with a large katana. Performing special abilities raises a special "Blood" gauge that, if not satiated by hitting certain abilities, drains his vitality and puts him into a temporary powerful "Blood Rage" state. He serves as the final boss of Arcade Mode (who is fought in easier difficulties in a 2v1 fight), with a unique boss version (with his "Blood Rage" state always active) as the mode's secret boss.

    Returning Fighters

    Post-Release DLC

    Season Pass 1

    • Jack-O', Hyper Energetic Marshal Fighter - A "Valentine" life-form who has restored the soul of the scientist Aria in her, now working alongside Sol as a bounty hunter. Along with her iron pumpkin flail "Dorpos", she fights with small robot minions (or "Servants") that she can summon and control. She has a unique regenerating "Servant Gauge" for both summoning Servants and issuing commands. Released on August 27, 2021 and returns from Guilty Gear Xrd -Revelator-.
    • Happy Chaos, Gunslinging Broken Messiah - The "Original" who taught humanity about magic, only to create conflict to amuse himself. He fights with his revolver "Crescent Moon" and is the game's "shooting" character, utilizing two different stances for aiming his weapon. Along with an Ammunition gauge (which must be manually reloaded using certain abilities), his weapon abilities rely on a unique "Concentration" gauge (which regenerates over time). Released on December 3, 2021.
    • Baiken, The Unfaltering Awaken Samurai - A wandering one-eyed one-armed samurai from the Japanese Colony. Along with a katana, she has a variety of hidden weapons. Some of her attacks cause her opponent to "tether" onto her with a rope (pulling both herself and her opponent closer together if they stray apart). She also has a unique counter-attack technique. Released on January 31, 2022 and returns from Guilty Gear Xrd -Revelator-.
    • Testament, Elegant Grim Reaper - A returning character from the Guilty Gear XX series, Testament was a human who was operated upon and became a Gear. They worked with the Conclave to restore Justice, but began to slowly regain their humanity. They now live with the elderly couple that once cared for Dizzy. They fight with a scythe with a blood-based blade construct. Released March 28, 2022.
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