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consists of 13 releases.
Released Sep 01, 2009
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games that integrate support for Xbox Live Avatars.
A group of musicians that perform together.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Guitar controller (console, Guitar Kit)
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Typically found in fighting games, combos are a series of strung-together moves.
Concerts are live performances before audiences, and have been culturally relevant for thousands of years. Their uses in games range from mere plot devices to entire design philosophies.
When previously purchased content is able to be imported into another game, usually a sequel.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
Sometimes you want a challenge, sometimes you wanna coast.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
The highest rating in the scoring system for the Rock Band and Guitar Hero franchises.
FreeLC is free downloadable content. It is a sub-category of DLC which encompasses only free downloadable content.
A concept primarily found in music/rhythm games. Commonly abbreviated to FC, a Full Combo is achieved by hitting 100% of the notes without breaking the combo multiplier.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Hammer Ons and Pull Offs (often shorthanded as HO/POs) are Guitar Hero/Rock Band notes that you can play without strumming. They always follow at least one note you do have to strum, then you can continue playing just by pressing the fret buttons.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Arguably the rockingest genre of rock music.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Some games feature end credits that scroll over a playable segment of action.
Games in which the player is judged how well he or she sings along to the words onscreen.
Some rhythm games depend entirely on the sync between audio, video and the controller. Lag Calibration is the in-game concept of modifying how the game syncs the two former to the latter.
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