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Game » consists of 15 releases. Released Oct 28, 2007
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
A group of musicians that perform together.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Your employer is the most formidable adversary of all.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Guitar controller (optional bundle)
Character Creation refers to characters created by players themselves, rather than developers.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
Typically found in fighting games, combos are a series of strung-together moves.
Concerts are live performances before audiences, and have been culturally relevant for thousands of years. Their uses in games range from mere plot devices to entire design philosophies.
Games with achievements for failing. For the purpose of this concept, any kind of 'achievement' is acceptable - this includes trophies or in-game accomplishments.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A non-interactive sequence within a game most often used for plot advancement.
Sometimes you want a challenge, sometimes you wanna coast.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
It may seem like bottom rung, but its your best friend when you just HAVE to find out if the Princess is in the castle and your date is waiting for you. Go ahead and hit those crosshairs until your shame is backlit by neon text outline, just don't expect any achievements!
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Games which have problems awarding Achievements to players during co-op mode, such as only awarding Achievements to player one, or games where you can only earn Achievements whilst playing by yourself.
The last boss you face in a game, usually representing the final climax of the game.
The highest rating in the scoring system for the Rock Band and Guitar Hero franchises.
A small, parasitic insect that can hop great distances. They can be killed with a flea collar, but good luck finding one that small and getting it around its neck.
A commonly used programming API for interactive sound creation and playback in games.
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