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    Gunman Chronicles

    Game » consists of 3 releases. Released Nov 19, 2000

    The General was left and lost on an alien planet, thought to be dead, but now he returned alive. Ready to take revenge for the betrayal of the Gunmen and Major Archer a few years before, he tinkered with alien DNA of strange creatures to create his own army of the so called Super Xenomes. And now, it's high noon in space - time to fight back, Cowboy!

    Short summary describing this game.

    Gunman Chronicles last edited by PlamzDooM on 06/15/21 12:07PM View full history


    Gunman Chronicles is a sci-fi themed first-person shooter from Rewolf Software. The game pits the player, Major Archer, against his vengeful commanding officer, The General.

    Gunman chronicles began its life as a mod for Quake. As it progressed, it moved from the Quake engine to the Quake II engine, and eventually on to the GoldSrc (Half-Life) engine. Sierra (Half-Life's publisher) took note of the mod and gave it a full release in 2000.


    The gameplay of gunman chronicles is similar to Half-Life. The game includes a drivable tank that is available during certain level sections. The game also features many weapons that can be customized to various degrees.



    The first weapon in the game; it can do some damage, open some passages, and allow players to attack at short range. However, this weapon isn't recommended as many enemies are dangerous at point blank range.

    Alternate mode

    This weapon features an alternate mode which consists to use our fists, the fists are faster than the knife but does less damage


    This is the first ranged weapon in the game, it uses cells as ammunition. It can shoot four kind of projectiles (the last is acquired through the sniper upgrade). The beam mode is effective against fast moving targets, and the plasma balls are more effective against slow moving targets.

    Alternate modes

    The weapon by default features 3 alternate modes

    A container that must be collected in order to make the sniping mode available.
    A container that must be collected in order to make the sniping mode available.
    • Pulse shoot beams (moderate ROF, moderate damage, 3 cells bursts and very accurate).
    • Rapid shoots plasma balls (very fast, powerful and inaccurate).
    • Charge fires an explosive plasma ball (uses 10 cells).

    When upgraded it has a fourth mode:

    • Sniper (variable second how much time we maintained the fire button).

    The sniper mode is the most powerful mode; players can line up enemies and kill them with a single shot, however it uses 20 ammo when fully charged.


    The shotgun features several different spread patterns. As well as this, it can shoot between 1 and 4 shotgun shells at a time; however, the more shells the gun shoots at once, the slower the weapon can fire.

    Alternate modes

    The weapon features 3 kind of spread pattern:

    • Riotgun
    • Shotgun
    • Rifle

    Mecha Gun

    The Mecha Gun is a machine gun that contains two modes. This weapon can do massive damage in a few seconds; however, it can overheat. This can be used to the players advantage though; when the weapon starts heating up, the gun fires faster and does more damage.

    Alternate mode

    This weapon has two barrels that can rotate; the rotation allows the weapon to fire faster, but the weapon also heats up faster.

    The weapon can be upgraded with a cooling upgrade; this adds ventilation to the barrels to reduce the chances of overheating.

    Polaris Blade (Beam gun)

    It can fire continuous lightning bolts at various ranges and voltages. The weapon can overheat, but unlike the mecha gun, it can damage the player.

    Alternate modes

    The power can be set to high, medium, or low. When it is high, the weapon can heat up faster and the accuracy decreases.

    The range can be set from taser to long-range, this also affects the ammo consumption and the heat generated. The different ranges are as follows:

    • Touch taser
    • Short beam
    • Medium beam
    • Long beam

    There are also three different firing types:

    • Beam (default mode and the most useful).
    • Chain (powerful).
    • Ball (potentially dangerous to the player and generates a large amount of heat).

    Chemical gun

    The chemical gun can launch projectiles that can explode upon impact, stick against walls, and bounce. The gun has four settings, each of which can be adjusted to the player's liking.

    Weapon configurations

    • Basic
    • Neutral
    • Acid
    • Pressure

    Mechanical enemies are weaker to basic chemicals, while organic enemies are weak to acid. The neutral component is used to stabalize the ammunition.

    Pressure affects the distance that projectiles travel. A lot of pressure reduces the rate of fire and generates more recoil.

    MULE (Multiple Unit Launch Engine)

    The Mule is a rocket launcher, it can fire one or two rockets at once. The weapon can be used to set traps, launch laser guided missiles, launch heat seeking missiles, and launch grenades. The weapon allows for two rockets to be loaded and six to be stored.

    Alternate modes

    Firing modes

    • When targeted (launches rockets only a target is locked)
    • When fired

    Flightpath modes

    • Guided (uses a laser to guide the rocket)
    • Homing
    • Spiral

    Fuse modes

    • Impact
    • Timed
    • Proximity
    • When Tripped


    • Explosive
    • Cluster

    Grenades (MULE) rockets

    The grenades are rocket core warheads, they can be used as grenades or mines. The weapon can be used to shot around corners when using the timed fuse mode. The laser trigger allows players to use the grenade as a laser triggered mine, players need to be close to a wall to be able to set up the mine.

    Alternate modes

    Fuse modes

    • Timed
    • Impact
    • When Tripped (laser mine mode)


    • Explosive
    • Cluster


    No Caption Provided

    Players can control a tank, that has several functions. It has a mortar, a rocket and two machine guns.


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