Here's my best argument:
Once you are finally done with the game, you can understand why people stick their penis in the disc holes.
Half-Life 2
Game » consists of 18 releases. Released Nov 16, 2004
Several years after the Black Mesa disaster, Gordon Freeman awakens from stasis to aid a resistance movement against the Combine, a collective of trans-dimensional aliens that have conquered Earth.
Someone please convince me why I should even finish Half Life 2.
The problem with the Half-Life story that some people have is that they "show" you the story rather than "tell" you the story. It's a classic film technique, but it's relatively new to games. The designers present you a scene, and you're left to your own devices to figure out what happened, just like real life. To find out anything about the 7-minute war, or whatever, you have to wander over to some newspapers posted on a wall, and an NPC will make brief mention of it for you. Explanations aren't given for a character's missing legs, or the switching sides of the Vortigaunts,or the motivations of G-Man but enough clues are given that you can fill in the blanks yourself. You know as much as Gordon Freeman does. I hope they start filling the blanks in a bit more in the future, but it's defiintely an interesting take on game stories, one you'll be somewhat familiar with if you've paid any attention to Left 4 Dead's plot. If your response to that is "what plot", then Half-Life probably isn't for you.
And you will miss out significantly story-wise if you haven't played the first.
This. Though I admit it has aged a bit, but I still think it's a brilliant game. I may be assuming too much, but I think the reason why Gordon Freeman never talks is that the game wants you to be as that character, you are Gordon Freeman." First off, Black Mesa was a facility that accidentally opened up a portal to another realm, releasing an utter shit storm upon the complex. While all the scientists were being killed off by headcrabs and armed military goons, Freeman took up a crowbar and fought his way out, and leaving a trail that presumably allowed others to get out in his footsteps. This, mixed with his ending the enslavement of the Vortigaunt and his capacity to overcome impossible odds are why he's seen as such an epic hero. Also, the reason characters keep saying they're from Black Mesa is because even someone that played HL1 wouldn't necessarily know they were from Black Mesa. There were no unique characters in HL1, instead having a bunch of generic scientist and guards running around. However, the main characters of HL2 have appearances that are a tossup to the generic skins from HL1. The characters, now having unique identities, are simply confirming that they were one of those insignificant individuals you encountered at Black Mesa.
As far as HL2's story, it's presented through the eyes of Gordon as he experiences it. There is no narrator telling you the plot details that the common man would have no idea about. This is meant to immerse the player further, I suppose. The storyline is mankind's epic struggle against this new fascist, alien regime that is slowly walking us into extinction, and you're seeing just one perspective in all of that. And since that perspective is from the man that everyone looks to to lead the revolution against that regime, the story is told primarily through you taking the fight to the Combine.
The game does pick up as it goes on. But not so significantly that I would guarantee you'll enjoy it. I love the game in its entirety, but it is starting to get dated. That sense of innovation that made the game so amazing is going to slowly disappear as time goes on. For someone like me, every time I play it I'll be able to appreciate how awesome it was the first time I tried it out. But, unfortunately for those that were late to the party, they'll never get to experience that. However, I recommend you at least play for a couple more chapters. The physics engine, which was a large part of the innovation that made the game so crisp, isn't fully utilized until you have the gravity gun. I hope you're able to enjoy the game and see it through to the end, because it is a fantastic game.
Edit:
@ The various posters the feel there is not a storyline: The storyline requires the player to be observant to the state of their environment to realize what's going on. Examples of this would be the portions of the game where you find docks sitting out over what appears to be desert, with an occasional abandoned boat laying in said desert. At some point I think the developers expected you to realize, "Hey, this isn't a desert. This is what used to be the ocean floor. Those Combine s'umbitches are takin' our water!" There is no formal exposition. This is true. However, by throwing the player into a setting drastically different from the first game, the developers seem to have intended to spark the curiosity of newcomers and those that completed Half Life 1 alike. However, while this was effective for the latter group, it backfired for newcomers, who erroneously assumed that this new setting was explained in HL1. "
" So he lent me the Orange Box, and after spending several hours on the first 5 chapters, I took the disc out went to play something else. There literally wasn’t a moment in those first 5 chapters I enjoyed."If you don't like it, don't ask people to feed you crap to change your mind. We're not your advisers.
" You shouldn't. Case closed. HL2 is just not fun for sane people, is all. Just ask Jeff. "When it comes to Half-Life 2, I pick metacritic over Jeff's opinion any day.
TooWalrus, tell your friend Jason that he has good taste in video games.
I've yet to see anyone mention how they "loved" the parts where you have to fight the airship assholes, or the tripods, or navigate that trip mine room, or walk on the struts of the bridge.... Yeah, fun right? NO!
If you need to ask people to convince you to finish a game, you shouldn't finish it. Half-Life 2 was groundbreaking in many ways, but parts of it were very poor by 2004's standards, and are even worse today's standards. For example, the pacing in that game is pretty terrible. The game definitely isn't for everyone, and if you're not enjoying it, just stop playing it.
They didn't detract from the overall experience. It's not like any of those were actual challenges or anything." I've yet to see anyone mention how they "loved" the parts where you have to fight the airship assholes, or the tripods, or navigate that trip mine room, or walk on the struts of the bridge.... Yeah, fun right? NO! "
It's one of the greatest games of all time. If you're not enjoying it, then don't play it. Just know that your opinion is wrong.
(lol)
" It's one of the greatest games of all time. If you're not enjoying it, then don't play it. Just know that your opinion is wrong. (lol) "
Exactly, then don't play it. I entirely agree that Half -Life 2 is a great game. I actually played it for the first time in november 2007 when the Orange Box was released. The graphics obviously looked somewhat dated. Somehow that didn't bother me at all. What a terrific experience, great story and great characters. Even the fact that Gordon doesn't speak wasn't a problem for me. Nowadays people consider that one of the big problems of this game. I disagree, I think that it really identifies you more with the character, instead of being pulled out of the story by a cutscene. The interaction with Alyx is one of the highlights of Half-Life. Not that I don't like a beautifully rendered cutscene, but I appreciate the way the story is told in this game.
I played it shortly after it came out and wasn't that impressed even at the time. This is nowhere near the best FPS ever, really.
The physics stuff was nice back then, the end is kinda cool and I didn't mind the vehicle stuff, but yeah, it's basically 1984 - the game.
I still love HL1 though. THAT was amazing when it came out.
And god how pukingly amazing and fast was HLDM?
I'm old.
I donno,..you'll get laid? Not a bad reason.
Llke others though I have sympathy for your position. In reading the OP's post, I found myself having the oppossite opinion of things that he did, but if it was dragon age, or Oblivion or such, i would be quite in tune. I have no interest in those games, and the recent Quick look for example did zip to change that. Wierd story pretty much sideways to what i'm interested in, I'm no real real fan of fantasy. Science Fiction I am, but that getting laid part...virtual voyerism again..I'll do it but it's kind of creepy. That seems to be a theme of Bioware in both IP's..Oblivion being another fantasy example by Bethselda.
So if you can't find your way to appreciatte the game, don't. I found HL 2 had to explain itself little, both that and the silence of the protagonist is written into the fabric of the story..Freeman is not acting according to his free-will, except to the extant of being confronted with cirtumstances imbetween forced downtimes. He must deal with it or he and everyone else dies..including the franchise I guess. For some reason he is regarded as a hero-unit both by the G-man and who he represents, and for various reasons by the inhabitants of his human world. Alexi's father might have known the most why among the inhabitants, because he also knew the G-man. But so it goes. I like the sardonic humor in HL2. Human life doesn't obviously count for much, yet there is a desperate struggle to save the human race. I liked the story.
Go on to something you liked.
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