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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Alternative blood is blood other than the usual red variety.
Games where the protagonist's weapon physically displays the amount of remaining ammunition. This is commonly used to increase a game's immersiveness.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
Also known as Halo engine.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
These games have an official mobile app that integrates or communicates with a main game.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
The Covenant ressurected after the war.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
A short description about a given difficulty level. "Intended for players new to the genre," "Meant for long time fans," etc.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Software providing high fidelity facial data for AAA video games.
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Games that contain a tool that allows players to create a custom emblem for their character that then shows up in-game, typically in a multiplayer setting.
The last boss you face in a game, usually representing the final climax of the game.
First Person Editing occurs when a player can edit the world geometry from a first-person point of view. A game which features First Person Editing as a core mechanic could be termed a First Person Editor, or FPE. Earliest examples of FPEs are Avoyd and Cube, followed by Infiniminer, Minecraft and many voxel games. The world editing properties should extend to the entire game environment, and optionally to avatars. A good test to identify an FPE is if players can write in-game by carving or building.
A war between the Forerunners and the Flood.
Forge is a mode in Halo 3, Halo: Reach, and Halo 4, which allows players to alter their favorite multiplayer maps and easily share them with friends and the Halo community.
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