Did they explicitly state it was 343 Studios?
I wonder if they will bring in any big name creative director to lead the project.
Halo 4
Game » consists of 6 releases. Released Nov 05, 2012
The first game in the second saga of the Halo sci-fi series has the Master Chief awakening from cryostasis as he explores the mysterious Forerunner shield world Requiem, fights a newly-formed Covenant group, and accidentally awakens an ancient evil.
But who's developing?
I don't think they did, but believe I saw an interview on Spike after the conference with 343 to discuss the game.
someone on Gfaq posted this
"Halo 4 returns players to the story of the Master Chief and Cortana in the events that follow the conclusion of Halo 3. Players will experience an all new story and introduce a new roster of enemies and weapons to the Halo experience. Set against the top secret Forerunner planetoid known to ONI as Sigma 7, players will encounter a dark new foe and unravel more of the mysteries behind the forerunners and the Office of Naval Intelligence.
At the heart of Halo 4 is a stronger focus than ever before behind story telling and player choice. Players will be offered an unprecedented level of customization and a narrative experience never before seen in a first person shooter. On a technical level Halo 4 pushes the boundaries of the action genre by incorporating larger battlefields than ever before and players will experience conflicts that seamlessly span land, sea and space.
Halo 4 will expand the series trademark arsenal of weapons and vehicles beyond any other title so far. Players can expect fan favorites to return along with new additions. Halo 4 will also feature the revolutionary new Arsenal Improvisation Mechanics that allow for menu-free, creative customization of weapons and vehicles in the heat of combat. Players will take their fight to a new level by dynamically tailoring their weapons and vehicles to suit any situations or enemies."
At the moment it seems 343 are focusing on the new and improved story and weapons system (of which the new AIM mechanic is only mysteriously alluded to) but there was some video shown that fills in some of the gaps. Halo 4 is set on a Forerunner planet that has an inner and outer surface that provides two distinct styles. The outside is very industrial and features a wide range of hostile Forerunner tech and AI. The video showed space combat here. The inside of the planetoid is hollow and is sectioned off in to many tiers/bands (almost resembling Halo rings) that feature a myriad of natural environments not only resembling earth's but many other alien terrains.
The video featured combat across a multitude of environments from space to mountains, plains and oceans. Presumably, ONI had been top secretly researching the planet for some. There are UNSC forces on the planet but they look really degraded and disorganized and it was implied that they may be divided into factions and warring with each other.
At one point we see a heavily modified warthog that has had the wheels replaced two kind of anti gravity devices. At another point the Chief is clearly sprinting which possibly implies a return of armor abilities. There was no sign of the Flood or the Covenant but at the very end of the trailer the 'dark new threat' was hinted at.
The video ends with the Chief standing at a dark cave entrance and from within can be heard some menacing gurgling and grunting. Cortana says "They're coming back ... and there's a LOT more of them this time", the Master chief then readies a new weapon that looks like a cross between a rocket launcher and a Needler and it focuses on his helmet and visor and a number of strange digital effects ripple across his visor then the videos ends.
Anyway, say what you want, fake or real, it doesn't bother me, I know it's very reliable. Feel free to comment or speculate but please keep it clean.
http://www.bungie.net/Forums/posts.aspx?postID=61278968
@Xander said:
Did they explicitly state it was 343 Studios? I wonder if they will bring in any big name creative director to lead the project.
Ms hired a dream team for 343i - this are some of the big names there:
Design:
- Scott Warner @scott_343
- Jesse Snyder - (former Call of Duty lead designer, creator of Nazi Zombies) @thejessesnyder
- Jason Behr (Metroid Prime 1/2)
- Chris Haluke (Design Lead on Killzone 3)
- Dan Callan @danjamin
- Paul Parsons @paul_par
- M.E. Chung @lizmechung
- Kevin Franklin @kevin_franklin
- Paul Ehreth (Shadowrun)
- Kendall Deacon Davis
- Jonathan Schwartz (UI Design)
- Chris King (Volition)
- Kynan Pearson (Metroid Prime series)
- Chad Armstrong - Shishka (apparently he's doing the Achievements and Terminals in CEA -yeah i wrote that around e3 time, and i can't remember where i read that)
Art and Animation:
- Ryan Payton (Metal Gear Solid 4) @ryanpayton
- Vic Deleon (Halo: Reach) @vicdeleon
- Paul Pepera (Doom 4)
- Donnie Taylor (ex-Bungie contract)
- Wei Wiharjo Chen (The Saboteur)
- Jonathan Wood (EA Tiburon)
- Johnny van Zelm (Sony Online Entertainment)
- Mike Murrill (Naughty Dog)
- Daveed Kaplan
- Will Christiansen (contract, ex-Bungie contract)
- Tim Diaz (God of War 3)
- Chris Buckley The_DrMouse (Graphic Designer)
- Neill Harrison (Rare)
Producers:
- Dan Ayoub @Danayoub (Executive Producer)
- Gavin Carter (Fallout 3, TES: Oblivion) @gavinc343
- Veronica Peshterianu (The Sims 2)
- Corrinne Robinson
- Alex Cutting
- Che Chou (Forza 3) @chespace
Engineering:
- Joe Waters (Shadowrun)
- Matt Brown (Bioshock 2)
- Peter Kugler (Microsoft SDET)
- Zhi Min Chen (KAOS)
- Corrinne Yu (Gearbox)
AudioVisual:
- Cinematic Director: Brien Goodrich (Forza)
- Composer: Neil Davidge (Massive Attack)
- Audio Director: Sotaro Tojima (Metal Gear Solid 4)
- Schlerf @schlerf (Writer)
Kiki Wolfkill - (Turn10) Producer
Allison Stroll - (MS Publishing) Producer
David Yu - (Pseudo Interactive) - CTO
Bonnie Ross - (MS Publishing) - Group General Manager
Chris Lee - (MS Publishing) - Senior Producer
Humberto Castaneda - (MS Publishing) - Producer/Waypoint
Josh Holmes - (Propaganda Games) - Studio Creative Director
Corrinne Robinson - (McFarlane Toys) - Associate Producer
Scott Parrish - (Industrial Light + Magic) - Lead Creature Technical Director
Christopher French (Propaganda Games) - Designer
Brad Welch - (Pandemic) - Lead Designer
Ray Almaden - (EA/LMNO & Guerrilla Games) - Lead Designer
Armando Troisi - (Bioware & Propaganda) - Narrative Director
Tom French - (Pandemic) - Senior Mission Designer
Dan Ayoub - (Ubisoft & Propaganda) – Producer
Nicolas Bouvier (Sparth) - worked on Prince of Persia stuff and Rage
Tom Scholes - Worked on Guild Wars/GW2
Gabriel Garza (Robogabo) - Guys is insanely good concept designer
taken from Neogaf
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