@mordukai: This, this and this.
Once you realize that there is a history between the humans and Foreruner civilizations... the whole thing makes a lot more sense. In short, Humanity was running from Flood. Humanity stumbled into a war with Foreruners and lost--Foreruners neutered them into caveman tribal state with the Didact at the helm (he's a bit bitter about that war). Forerunners see that Humanity was actually running from the Flood. They are losing, so the Didact decides to pull the trigger--killing off Forerunner life while hiding away.
Throughout most of the struggle, there was a bit of a fight between the Librarian and Didact. Librarian wanted to save humanity while the Didact wanted to destroy them.
With that knowledge, you can go back to this video and it all makes sense.
@Gamer_152 said:
@Colourful_Hippie: As is usually the case with extended fiction, if people want all the answers or an extra layer of depth and context added to things, that stuff is there from them, but from what I can tell nobody needs to start mining the extended fiction to really understand what happens in Halo 4's story.
I think the problem is that Halo 4 does not provide enough context to get by. You don't need to know about the Librarian and Didact's relationship, or the inner workings of the Composer, but what you do need to know is the context that justifies what your villain is doing and why. For that reason, Halo 4's narrative is too dependent on it's extended universe stuff.
The funny thing is, 343 had a panel recently wherein they went through the creative process of building an extended universe and elaborated on their big ol' initiative. One of the major take-aways that they urged all aspiring game developers to do is to set up a core narrative (Halo 4) and to make sure that the core narrative is not dependent on the extended narratives: something that they ultimately failed to do. Here's to hoping that they realize this for the eventual release of Halo 5.
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