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consists of 13 releases.
Released Sep 14, 2010
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games with stories that involve aliens invading another planet.
Alternative blood is blood other than the usual red variety.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked.
Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Games where the protagonist's weapon physically displays the amount of remaining ammunition. This is commonly used to increase a game's immersiveness.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
A rare case were a spin-off takes place during the series' timeline.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
Sometimes you want a challenge, sometimes you wanna coast.
A Directed Escape is an interactive gameplay sequence where the player is unable to successfully fight back or otherwise survive, and is forced to flee to the next checkpoint to resume normal play.
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
In the Halo series, flying insect creatures who fight alongside the Covenant.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
A prolonged battle in the Human-Covenant war.
The last boss you face in a game, usually representing the final climax of the game.
First Person Editing occurs when a player can edit the world geometry from a first-person point of view.
A game which features First Person Editing as a core mechanic could be termed a First Person Editor, or FPE. Earliest examples of FPEs are Avoyd and Cube, followed by Infiniminer, Minecraft and many voxel games. The world editing properties should extend to the entire game environment, and optionally to avatars. A good test to identify an FPE is if players can write in-game by carving or building.
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