One of my favorite levels in the entire halo franchise is "The Silent Cartographer" from Halo CE. Why? The beach at the very start of the level, where the chief and the soldiers storm the beach fighting what feels like an entire army of covenant. Thinking back, I find I really enjoy the Normandy mission in Call of Duty 2 as well.
This is the kind of fighting I thought could work really well in something like halo, but I don't think I've seen it since. Do you guys think Halo Reach could possibly benefit from that type of battle sequence? I know there will be more characters on screen and all but do you like that idea? What about something like MAG but in the halo universe?
tl;dr Halo + MAG + "Beaches of Normandy like missions" = Good?
Yes or No?
Halo: Reach
Game » consists of 13 releases. Released Sep 14, 2010
A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.
How epic do you like your battles?
Isn't Silent Cartographer everyone's favorite Halo mission?
Also, I think Halo 3 pushed some of these buttons, especially near the end with the dual Scarab battle.
It'd be so win. I absolutely love the feeling of epic-ness that some games give. It's not really the same feeling, but sometimes Company of Heroes does similar things. We had 3 tanks, and there was one bridge funneling all of their entire army (40 tanks, infinate infantry as they kept remaking them) into ours. We held out against like 30-40 tanks until finally we managed to set up a base, it took about 2 hours but we managed to pull back and win that game. Afterwards it just felt so damn epic.
First person shooters with a few people holding off thousands of enemies. Yes please.
i like my battle big bloody and lasting for hours with hundreds of guys shooting and firing guns with grenades going off every where and bombs are dropping from the sky.
"Some of the battles in COD2 were pretty epic, everything from taking and defending Normandy to taking and also defending that hill towards the end "
That hill was amazing. I liked holding it (and capturing it), but I think the best part was how diverse it was.
Also the last level in the german village. Just the might of the panzers being shown off and blowing up buildings around you.
To me epic has more to do with feel than numbers. You don't need a crazy number of guys on screen to get the feel of an epic battle. Regardless of how many guys you have screen, if you don't have the feel right then you are left with nothing. Too few and no feel feels unimpressive. A lot of guys on screen with no feel is just chaos. So I guess to answer your question, I am looking forward to bigger battles in Reach provided they get the feel right.
" Isn't Silent Cartographer everyone's favorite Halo mission? Also, I think Halo 3 pushed some of these buttons, especially near the end with the dual Scarab battle. "It's got ot be, The start of the Covenant in Halo 3 is also clearly inspired by Silent Cartographer.
What I find with a lot of levels in halo is basically you know when to move on to the next objective when there are no enemies left on the battlefield. What if this was less clear, or you at least believe your life was in danger at any given moment in time?
some battles in halo were pretty epic, if you replaced all the sounds. i dont know how anything could be epic if you are being shot at by carbines and needlers, which sound like toy guns
battlefield games get the sound right. i like my epic battles with me running through trenches, deafening explosions everywhere, and loud gunfire.
The more epic, the better. Battlefield Halo would be amazing.
Just keep it open-ended. Don't put some MW2 in my Haloes.
Yea, I like missions where it feels like shit is blowing all around and if I was an inch to the right 2 seconds ago, I would have died. That's my favorite moments in video games. The Battle of Normandy in Call of Duty 2. And in Call of Duty where you storm the bunker hill as the russians.
I think they can have 3x as much characters / vehicles in one screen then Halo 3 did. So battles should be good.
The Silent Cartographer started so good but when you activate it and have to get out, that was so tedious.
I approve! But obviously it is more demanding on the developer. It definitely pays off though, the Normandy Scene in CoD2 is the most memorable scene in the game.
Halo has always been good with this though. Being stormed by Flood or using vehicles makes Halo stand apart from regular hallway shooting.
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